Will there ever be a way for AMD to push the code in this now very performant openGL driver over to windows users as part of the crimson driver?
Windows users are still stuck with the slower proprietary openGL implementation. And that is not ideal for the openGL ecosystem.
The more uniformity the better.
e.g. AMD plans to share the same vulkan driver between windows and Linux by opening up amdgpu pro Vulkan
and Nvidia too gives similar openGL results on linux vs windows
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AMDGPU-PRO 17.30 vs. Linux 4.13 + Mesa Git RadeonSI Benchmarks
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70% of the performance of the proprietary driver we will get, they said.
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Originally posted by eydee View PostIt seems that something is heavily bottlenecking pro driver performance. Too much "good" old fglrx code still there?
As DOTA is affected, and Vulkan is available in DOTA, running the exact same tests using the Vulkan renderer would be interesting, to see if the "hard cap" goes away.
amdgpu pro does have a pretty good Vulkan driver implementation though.
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If we now also could have OpenCL for all possible CIK (actually non ROCm compatible) devices including the SOCs (G series etc). Some love for Clover or hybrid pro OCL part...
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I wouldnt be surprised if those games will soon be able to compete with dx on windows
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It seems that something is heavily bottlenecking pro driver performance. Too much "good" old fglrx code still there?
As DOTA is affected, and Vulkan is available in DOTA, running the exact same tests using the Vulkan renderer would be interesting, to see if the "hard cap" goes away.
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Wow. Just... wow.
The progress AMD has made with their drivers makes me want an AMD-powered laptop as soon as I can get one. I'd be happy using NVIDIA but their attitude towards free drivers is just... bad.
AMD is showing how to do things properly for Linux (I know it's not perfect with the whole DAL/DC situation, but still).
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