Originally posted by Qaridarium
Anyway, hacking the driver for workstation workloads doesn't mean at all that your driver is going faster (did I ever say that?). Commercial and closed source drivers always behave differently if your card is for gaming or for working, just because the workload is different.
OpenGL has an internal state and it is quite a complex beast, and you can note that especially when the application uses threads and interacts with it in a non-linear way.
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