Originally posted by bridgman
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It feels like you'd stop supporting any games running on your GPUs within 30 days if you could.
You realize that many gamers play games that are a few years old, right?
I don't want to argue this on a technicality as I know that the very most recent games will almost always have priority of support but do you seriously need to ask if any of us still play OpenGL games? Do you really need an answer to that? If so, YES OF COURSE WE DO. I'm so frustrated that the question even has to be asked. (If you want to argue the point of your question was if we needed it to be "faster" then unless you demonstrate that no OpenGL game EVER has any slowdowns on any computer which meets said game's minimum requirements, then yes, we literally always need "faster")
I play games like 7 Days to Die which is similar to Minecraft and uses the Unity engine (which does have an OpenGL driver)... It loads quite a large area and stresses my Haswell + 290x somewhat still. Planning a CPU upgrade next (whether that is Ryzen or not depends on when and how you guys address the GCC segfault issue that has been mostly ignored so far from what I've seen). 7DtD first came out a few years ago but still gets significant updates - it got a big one within the past few weeks.
It just boggles my mind that you would want to stop caring about OpenGL already.
I won't forget this post next time I buy a GPU, because I don't care if that's 5 years from now, yes, I'll still expect OpenGL.
One of the benefit of a PC is that you're supposed to retain compatibility with most software for a long time... I really don't appreciate when hardware vendors think games are a reasonable exception there. They aren't. Hell I was PISSED to learn that you guys got your stupid third party extension idea accepted to Vulkan, which all but guarantees a lack of future compatibility with games.
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