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Early Tests Of AMDGPU's DRM-Next Performance For Linux 4.12

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  • Early Tests Of AMDGPU's DRM-Next Performance For Linux 4.12

    Phoronix: Early Tests Of AMDGPU's DRM-Next Performance For Linux 4.12

    With the big Radeon/AMDGPU pull request having been accepted into DRM-Next, here are some early tests of this new AMDGPU DRM code to premiere in Linux 4.12...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Wow that DOTA2 Vulkan improvement, great stuff. This will bring it closer to the proprietary drivers.

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    • #3
      Looking great.

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      • #4
        Originally posted by humbug View Post
        Wow that DOTA2 Vulkan improvement, great stuff. This will bring it closer to the proprietary drivers.
        It's also possible that the proprietary drivers have improved as well as a result of 4.12

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        • #5
          Awesome! Its getting more and more mature!

          Not sure why Open GL is still faster than Vulkan in Dota 2. Maybe Vulkan is again just a wrapper around the whole thing instead of being fully optimized?

          If yes, the industry needs to step up their game.

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          • #6
            this shows that if developers provide good software hardware can excel. That's what linux operating systems need to excel.

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            • #7
              Originally posted by Shevchen View Post
              Awesome! Its getting more and more mature!

              Not sure why Open GL is still faster than Vulkan in Dota 2. Maybe Vulkan is again just a wrapper around the whole thing instead of being fully optimized?

              If yes, the industry needs to step up their game.
              It's not a wrapper. Dan Ginsburg (the guy who mainly wrote the Vulkan backend in Dota 2) has been at many talks about Vulkan that you can find on Youtube. He has even commented on the Phoronix forums regarding Vulkan benchmarks a few times. Here's one such video https://www.youtube.com/watch?v=DWLkA6-wzj0 , here as well https://youtu.be/EX1RKhlOYmY?t=1h14m30s

              The Vulkan backend is just like the other render backends in Dota 2. The engine supports DX9, DX11, OpenGL and Vulkan all on the same level.

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              • #8
                Originally posted by FishPls View Post

                It's not a wrapper. Dan Ginsburg (the guy who mainly wrote the Vulkan backend in Dota 2) has been at many talks about Vulkan that you can find on Youtube. He has even commented on the Phoronix forums regarding Vulkan benchmarks a few times. Here's one such video https://www.youtube.com/watch?v=DWLkA6-wzj0 , here as well https://youtu.be/EX1RKhlOYmY?t=1h14m30s

                The Vulkan backend is just like the other render backends in Dota 2. The engine supports DX9, DX11, OpenGL and Vulkan all on the same level.
                Thanks for the answer, watching it now.
                Last edited by Shevchen; 01 April 2017, 06:59 AM.

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                • #9
                  Wow! On Mad Max 1920x1080 normal you had a 5x speedup ! Very encouraging! Thanks for quick peek Michael!

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                  • #10
                    Originally posted by Shevchen View Post

                    Thanks for the answer, watching it now.
                    The second link is probably more interesting, as there Dan explains why Dota 2 isn't the perfect showcase for Vulkan, and why DX9 is still a tad bit faster in not-drawcall-heavy scenes.

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