Originally posted by eydee
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Serious Sam Fusion 2017 Is Working Out Well For RADV Vulkan
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Originally posted by eydee View PostBTW, the PTS system summary in the article lists the 7700k as a 8-core CPU. Whatever it uses to fetch the info from is as buggy as Windows.Michael Larabel
https://www.michaellarabel.com/
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Originally posted by Ground0 View PostI did try it on my AMD Bonaire Chip (R7 360) and if i switch to Vulkan the Game hangs up and a core dump is sent to Steam ... I try it on my other AMD GPU i have and write in ....
Same Software Installation only Hardware Difference (AMD Athlon X4 860K vs. AMD FX-8320E) and (Bonaire XTX R7 360 vs. Curacao Pro R9 270) one X4&R7 360 did not Work and FX&R9 270 did not...
Ok maybe GCN1 Works vs GCN2 not? Why ever ...
I have an R9 270 and I just managed to get radv working for the first time recently. For the longest time I didn't think it was supported, but it works fine.
I'm on arch using lordheavy's mesa-git repo. Using the linux-amd-staging kernel (4.9.6) and vulkan-radeon-git.
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Originally posted by bridgman View PostThere has also been a lot of effort put into performance for Mesa GL but much less for radv. It's probably fair to think about radv as being where radeonsi was a year or two ago w.r.t. performance actual vs potential.
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Originally posted by sarmad View PostWe are yet to see a single solid proof that Vulkan is faster than OpenGL.
Last time Phoronix did a benchmark comparison between RADV and the PRO driver, PRO was miles ahead, so there's definetly room for improvement.
Considering how young radv is, it's pretty impressive how far it's gotten.Last edited by VikingGe; 23 March 2017, 06:07 PM.
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Originally posted by VikingGe View PostDoom? I mean, it's a Windows thing, but it uses Vulkan, and it's clearly faster than OpenGL when CPU-bound.
It shows that with DOOM on Nvidia, in actual gameplay, WINE Vulkan is almost as fast as Windows Vulkan.
However WINE OpenGL is more than 10% slower than Windows OpenGL, which in turns is close to 10% slower than Windows Vulkan.
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