Originally posted by VikingGe
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Serious Sam Fusion 2017 Is Working Out Well For RADV Vulkan
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Originally posted by indepe View PostSo you are saying that the performance difference can be much larger? I would have no reason to disagree.
Now granted, AMD's OpenGL performance on windows is rather poor, but yes, it can definetly help when used properly. Sadly I can't compare with Mesa OpenGL becaue the game requires a compatibility context.
Originally posted by pal666it can run zero games without llvmLast edited by VikingGe; 23 March 2017, 08:57 PM.
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Originally posted by VikingGe View PostError checking, format conversions, all that kind of stuff.Last edited by pal666; 24 March 2017, 05:11 PM.
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Originally posted by pal666 View Postit is irrelevant for our discussion. what is relevant is that most of radv code was written by someone else and/or located outside of those 31k lines, they didn't write driver quickly, they wrote small part of driver quickly.
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Originally posted by duby229 View PostYou tried pulling the same exact argument about Rust.
Originally posted by duby229 View PostYou were wrong there just as much as you are wrong here.
Originally posted by duby229 View PostOne compiles game code to LLVM-IR and another compiles LLVM-IR to native hardware code. That is fair enough all by itself.
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Originally posted by pal666 View Posti'm pretty sure that argument was different
of course i wasn't on both occasions, but not everyone is capable to understand that
what is not fair is to compare speed of development of radv with speed of development of radeonsi when radv reuses most of radeonsi work in mesa, in kernel and in llvm backend
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