tarceri is there any easy way to debug the shader cache behavior for confirming if the cache is being used or not? I've run some benchmarks stock and then with MESA_GLSL_CACHE_ENABLE=1 using Git from this morning via the Padoka PPA. Did it on/off and in between did an extra run to generate the caches. In a few tests I saw performance improvements, but the test run times (PTS now supports monitoring the duration each test precisely takes) were rather unchanged. But more pressing is that it doesn't look like the cache is being used.
/home/phoronix/.cache/mesa/1488523980_1488390004/AMD POLARIS10 was created with a 1.3MB index file, but not seeing any other files in this directory (or anything else in ~/.cache/mesa/)? But am using Git from today and MESA_GLSL_CACHE_ENABLE=1 is clearly set. Any ideas by chance?
/home/phoronix/.cache/mesa/1488523980_1488390004/AMD POLARIS10 was created with a 1.3MB index file, but not seeing any other files in this directory (or anything else in ~/.cache/mesa/)? But am using Git from today and MESA_GLSL_CACHE_ENABLE=1 is clearly set. Any ideas by chance?
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