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R600/Radeon TGSI Shader Cache Gets Closer To Merging

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  • #21
    Originally posted by pal666 View Post
    i guess its compiler is faster
    Might be, but the loading times..................... still loading................... still loading...................

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    • #22
      Originally posted by Hi-Angel View Post
      Please, could you elaborate on this? When a game introduces a shader, r600 compiles it, and keeps in RAM (VRAM?) until the game exits. Or doesn't it? Do I misunderstand something?
      when game introduces same shader again, r600 compiles it again

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      • #23
        Originally posted by boffo View Post
        Might be, but the loading times..................... still loading................... still loading...................
        but that's glsl compiler, not r600. glsl is cached now

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        • #24
          Originally posted by log0 View Post
          RadeonSI memory cache handles shader variants, caches parts that don't change.
          Today I wanted to look at it — turns out, r600 have in-memory cache of shader variants since 2012 https://lists.freedesktop.org/archiv...ne/022689.html So no, @tarcery probably mean something different.

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