Originally posted by schmidtbag
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Radeon Windows 10 vs. Linux RadeonSI/RADV Gaming Performance
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Originally posted by tomtomme View Postwhat are you talking about? The Talos Principle?
But i got it, better to not mention these Windows versions to avoid confusion, because these currently have near the same version numbers like current mesa - they do second number by month while mesa second is going to be by quarter.
But i could talk about Talos Principle also Talos DX11 renderer is top notch optimized, even whitelisted for everything in blob driver which means it total align to the DX11 and standard of AMD's blob win driver... so no one really could beat that. Maybe if someone makes 70% of that on GL driver with whatever tweaks he should be really more and much more than happy.
And GL renderer is profiled for blob drivers on both WIndows and Linux, making something like 40% difference on low/est.... It is mostly just CPU bound difference there, so some iteration (not current) of marek's threaded GL might help for that.Last edited by dungeon; 15 February 2017, 02:46 PM.
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@Michael: I don't know have you tried it, but Quake Epsilon mod (http://www.moddb.com/mods/quake-epsilon-build), a variation of DarkPlaces engine, on Ultra settings is quite demanding, and is fully scriptable, if i'm not wrong. Maybe it would be interesting to include it in some further testing.
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Michael, about that Civilisation VI benchmark, isn't 8x MSAA at 4k resolution a bit too much? I use a 24" 1080p monitor and never go beyond 4X MSAA because I see no benefit on it. In some games I use even less because FXAA is enough. Maybe at less MSAA settings the game can become more playable in Linux?
Anyway, thanks for the big test and congratulations to all the ones that one way or another contributed to the AMD/ATI opensource effort.
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Originally posted by mannerov View Postand unigine, but possibly nvidia is replacing formats or doing tricks for unigine, so...).
Joke aside, profiling these are not to do tricks just because or just be top fast... it is to scale well on either iGPUs, dGPUs, CrossFire... whatever setup.Last edited by dungeon; 15 February 2017, 03:19 PM.
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Originally posted by M@GOid View PostMichael, about that Civilisation VI benchmark, isn't 8x MSAA at 4k resolution a bit too much? I use a 24" 1080p monitor and never go beyond 4X MSAA because I see no benefit on it. In some games I use even less because FXAA is enough. Maybe at less MSAA settings the game can become more playable in Linux?
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When comparing the results (not reading the text at the same time), it is often difficult to figure out which Windows driver is being used (OGL, DX11 or DX12). In some cases, for example Tomb Raider and Shadow of Mordor, I didn't find that info at all.
Trying to figure out the cause of the performance differences, I am often wondering about the GPU usage and the CPU usage on each core.
Not sure if I should expect a DX11->OGL port to have working (triple-)buffering, but probably no-one here knows either.
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Originally posted by Michael View Post
Unfortunately AMDGPU-PRO doesn't work on 16.10 yet and was already a ton of work doing this comparison as is.... (and judging from the NVIDIA article, I only got 2 or 3 new subscribers, so really barely covered costs for all of that benchmarking as is and remains to be seen if will get any new subscribers or donations from this article)
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