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R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised
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Originally posted by RussianNeuroMancer View PostPC and laptops with Richland still sold. Even today. Yep, I just checked.
Also 6850/6870 owners still can play all games that was released for Linux last month.
@pal666
The difference is r600 doesn't have a viable alternative, while radv does. If I were using radv and support for it dropped, I would be fine with using amdgpu-pro, even if I lost a few FPS. The fact that amdgpu-pro is currently closed source is irrelevant to me personally. If I were using r600 and support for it dropped, my only other option is fglrx, which isn't really better. In other words, I personally feel r600 needs to be a higher priority, because more people will benefit from it getting attention. This is coming from someone who would benefit from the completion of radv and does not own any r600 products.Last edited by schmidtbag; 14 February 2017, 02:24 PM.
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Originally posted by schmidtbag View PostHe put way too much time and effort into RADV to give up on it now, especially considering the performance and progress of it is very promising.
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Originally posted by schmidtbag View PostUnfortunately, I'm guessing by the time they could get to r600 again, nobody will be using those GPUs anymore.
Also 6850/6870 owners still can play all games that was released for Linux last month.Last edited by RussianNeuroMancer; 14 February 2017, 01:58 PM.
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Originally posted by pal666 View Postmaybe they will opensource vulkan and airlied will return to r600
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Originally posted by schmidtbag View PostMaybe if AMD makes enough money from Ryzen or Polaris...
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I no longer have any r600 hardware but it's still nice to see it get some attention. It's been a while.
Originally posted by RussianNeuroMancer View PostMaybe someone will complete OpenGL and OpenGL support for r600g after all?
Maybe if AMD makes enough money from Ryzen or Polaris, they could hire a driver dev dedicated for older GPUs. Wishful thinking I suppose...
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He doesn't work at Collabora anymore this work was done after he left. It's nice to get some kudos but I think maybe the article should be updated, he works at Valve now working on the AMD drivers and SteamOS according to LinkedInLast edited by shanefagan; 14 February 2017, 11:30 AM.
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Originally posted by log0 View PostHow much compile time is really saved by skipping GLSL->TGSI step? My guess would be that TGSI->binary is the expensive part. Some benchmark numbers would be interesting.
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