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R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised
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How much compile time is really saved by skipping GLSL->TGSI step? My guess would be that TGSI->binary is the expensive part. Some benchmark numbers would be interesting.
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Maybe someone will complete OpenGL and OpenGL support for r600g after all?
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I'm looking forward to this, both for my elderly R600-type cards as well as my SI chips (which is limited to little Kabinis, but hey ). Maybe I'll see a decrease on load times for some games. Considering the (sadly) limited time I have for playing games that would be a rather nice improvement for my gaming experience.
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R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised
Phoronix: R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised
Last week Collabora's Timothy Arceri posted TGSI shader cache patches for Mesa that so far benefit the R600g and RadeonSI Gallium3D drivers but could also help out the other Gallium3D drivers too. The second version of those patches have now been published...
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