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R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised

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  • log0
    replied
    How much compile time is really saved by skipping GLSL->TGSI step? My guess would be that TGSI->binary is the expensive part. Some benchmark numbers would be interesting.

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  • davidbepo
    replied
    Originally posted by RussianNeuroMancer View Post
    Maybe someone will complete OpenGL and OpenGL support for r600g after all?
    lol im seeing double

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  • RussianNeuroMancer
    replied
    Maybe someone will complete OpenGL and OpenGL support for r600g after all?

    Leave a comment:


  • Adarion
    replied
    I'm looking forward to this, both for my elderly R600-type cards as well as my SI chips (which is limited to little Kabinis, but hey ). Maybe I'll see a decrease on load times for some games. Considering the (sadly) limited time I have for playing games that would be a rather nice improvement for my gaming experience.

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  • phoronix
    started a topic R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised

    R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised

    Phoronix: R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised

    Last week Collabora's Timothy Arceri posted TGSI shader cache patches for Mesa that so far benefit the R600g and RadeonSI Gallium3D drivers but could also help out the other Gallium3D drivers too. The second version of those patches have now been published...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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