Originally posted by debianxfce
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Mesa 13.0 vs. 17.0 Performance For RADV/RadeonSI: Big Gains For Vulkan, OpenGL Boosts
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Originally posted by pal666 View Postactually it has parameter "rendering resolution" and just scales results to your monitor. but you can run x server in any resolution you like and trick talos
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I used Oibaf's too, but Oibaf is still on LLVM 3.9 (or was, when I last tried it) and performance under DE:MD was abysmal. I also don't update my packages TOO often, as there are still a few breakdowns sometimes.
I switched to kernel 4.9 recently, but impact on performance was imperceptible.
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Originally posted by mitch074 View PostI have DE :MD and a RX480; I hit 31fps at 1440p on Very high. Windows does 36 with the very same settings.
About the VRAM: As long as your don't run into into full VRAM there's almost no performance difference between the quality settings of textures.
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Originally posted by Drago View Post
Is that RadeonSI and not AMDGPU? If RadeonSI then that is fantastic!
I would guess that testing anything over Medium or High with these AMD cards slows down to a crawl due to VRAM use: tests done with all settings at Ultra except textures set at Medium would prevent VRAM problems, and really show off Mesa 17's improvements - texture size has little impact on rendering speed.
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Deus Ex: MD on my AMD 380X (Mesa 17) will run on High Details no problem except for some areas still give me a 12 FPS kind of performance.
But the weird thing is, hang around in the area long enough and performance starts to really smooth out. Go to a new area, crappy FPS, eventually smooth again.
Could this be related to the lack of disk caching?
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Originally posted by mibo View PostI you want to bench only one setting, please use a higher one next time. Thank you.
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Originally posted by Michael View PostBecause it already struggles enough on low that pushing it higher won't add much value but just take longer to test.
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