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RadeonSI Patches Boost Deus Ex: MD Performance By ~70%

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  • #21
    Originally posted by bug77 View Post

    That's how I read the title. And I was like "wow! cool". But then I looked at the graph and it says 24fps for RX480 @1080 low details...
    these aren't the new benchmarks. these are the older ones, i guess.

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    • #22
      Poor DE:MD performance was one of the main reasons why I'm still sticking to an 7730LE as DE:ME was one of the few games I was looking forward to. If these patches really boost the performance into what I'd consider decent, I might actually turn my computer into a gaming rig after all.

      Keep it up Team Red, you're awesome as always!

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      • #23
        Does anyone know if the "buffer allocation crash fix" and the "shader compilation speedups" patches mentioned by edddeduck_feral in the Gaming on Linux article have been committed to mesa git yet?

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        • #24
          Can't wait for benchmarks!

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          • #25
            Why people keep saying 170%? it's 70%. For 480 with 24.20fps and 70% boost it gives total of 41.14fps, still not playable. Anyway it's very good to see these patches coming.

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            • #26
              Originally posted by Klassic Six View Post
              Why people keep saying 170%? it's 70%. For 480 with 24.20fps and 70% boost it gives total of 41.14fps, still not playable. Anyway it's very good to see these patches coming.
              Performance before: 100%. It is ur reference.
              Performance gain: +70%
              Performance afterwards: 170% (with reference point of performance before)

              It's pretty obvious.

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              • #27
                Marek is one of the best things that happened to AMD's open source driver in recent years.

                He also just fixed another bug I had: https://bugs.freedesktop.org/show_bug.cgi?id=99219#c4 among improving the HUD: https://lists.freedesktop.org/archiv...ry/139142.html and doing other cleanups: https://lists.freedesktop.org/archiv...ry/139237.html, tuning the performance of the GLSL compiler https://lists.freedesktop.org/archiv...ry/139148.html and I think this sounds like it will improve performance for loading cached shaders: https://lists.freedesktop.org/archiv...ry/139247.html

                I hope he doesn't burn out because the amount of work this guy does is truly amazing.

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                • #28
                  Originally posted by Klassic Six View Post
                  Why people keep saying 170%? it's 70%. For 480 with 24.20fps and 70% boost it gives total of 41.14fps, still not playable. Anyway it's very good to see these patches coming.
                  41 fps not playable? Lol

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                  • #29
                    Originally posted by Passso View Post

                    41 fps not playable? Lol
                    From what I understand, people's sensitivity to frame rates varies greatly. Some find 40 fps w/freesync perfectly playable, while others need 60+ for the fluidity to feel acceptable. It certainly does not appear to be a one-size-fits-all scenario.

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                    • #30
                      Originally posted by atomsymbol

                      For example, with a 60 Hz fixed-rate monitor, finishing a game running fluidly at 60 FPS and then starting to play a game running at 40 FPS makes the difference quite noticeable. It takes some time to get used to the visual irregularity of 40 FPS.
                      Yes you may feel it sometimes but unplayable...

                      I come from a time when 25fps was incredible so as long as the story/action hold me 30 fps is good enough

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