Originally posted by gbil
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RadeonSI Patches For Compiling Optimized Shader Variants Asynchronously
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Originally posted by dungeon View Post
Minutes? Which shader caching? amdgpu-pro for example once cached load Trine 3 in about 1 second, OK maybe 2 seconds i didn't meassured that but it sort of instant load
1. it worked with kernel >4.7
2. didn't get 3/5 fps on Tomb Raider compared to the open source one
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Originally posted by dungeon View Post
Minutes? Which shader caching? amdgpu-pro for example once cached load Trine 3 in about 1 second, OK maybe 2 seconds i didn't meassured that but it sort of instant load
As Chewi wrote, shader caching was not the proper wording since this is still needed but these patches improved at least the situation.
While I'd like to use the -pro binary drivers I can't because:
1. they don't work for kernel >4.7
2. they only give me 3/5 of the performance of the open source driver in Tomb Raider
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Originally posted by smitty3268 View PostOr any other Mesa driver. There are patches around hooking up Intel, but nothing that's been checked in and that patch series has some work to do before it's going to be accepted.
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