Originally posted by MrCooper
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You said DRI3 always allows triple buffering. What do you mean by "allows"? This sounds like as if it would just allow triple buffering but not necessarily enable it?
I thought that setting options in the xf86-video-* DDX drivers actually enables/disables features for the X environment (i.e. desktop workspace)?
So, I thought setting TripleBuffering=True via a xorg.conf file with xf86-video-intel for example would enable triple buffering for my desktop instead of just allowing it.
So, where would I enable triple buffering for my desktop when using DRI3 with xf86-video-ati / xf86-video-amdgpu for example then?
Originally posted by DebianXFCE Jr
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As long as you are using DWM (i.e. Aero enabled), which essentially is Windows' compositor, there is no tearing whatsoever in Windows, regardless of what GPU you are using.
To enable DWM you need to make sure not to use the Basic Windows theme. You need to use the Aero Windows theme (on Windows Vista and Windows 7). On Windows 8/8.1/10, DWM is always enabled I think.
Then there will be no tearing whatsoever. The Windows desktop is entirely tear-free since ten years already:
It's very unfortunate that on Linux there can even be tearing with compositing window managers, whereas on Windows there definitely is never any tearing at all when using DWM.
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