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RADV Vulkan Driver Can Now Correctly Render Talos Principle

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  • RADV Vulkan Driver Can Now Correctly Render Talos Principle

    Phoronix: RADV Vulkan Driver Can Now Correctly Render Talos Principle

    With all of the RADV Radeon Vulkan activity in the past few weeks, The Talos Principle now renders correctly when using this community-driven Vulkan graphics API driver!..

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    It is too brightly with vulkan. Where is my results with 7970
    Vulkan
    INF: Gfx API: Vulkan
    INF: Duration: 60.0 seconds (6859 frames)
    INF: Average: 114.3 FPS (115.7 w/o extremes)
    INF: Extremes: 214.7 max, 8.8 min
    INF: Sections: AI=10%, physics=2%, sound=1%, scene=63%, shadows=14%, misc=9%
    INF: Highs: 498 in 3.0 seconds (168.5 FPS)
    INF: Lows: 492 in 6.3 seconds (78.0 FPS)
    INF: > 60 FPS: 100%
    OpenGL
    INF: Gfx API: OpenGL
    INF: Duration: 60.0 seconds (4302 frames)
    INF: Average: 71.7 FPS (76.0 w/o extremes)
    INF: Extremes: 147.4 max, 6.3 min
    INF: Sections: AI=6%, physics=1%, sound=1%, scene=64%, shadows=21%, misc=6%
    INF: Highs: 83 in 0.6 seconds (138.3 FPS)
    INF: Lows: 326 in 8.2 seconds (39.8 FPS)
    INF: 30-60 FPS: 23%
    INF: > 60 FPS: 77%
    VulkanINF: Gfx API: VulkanINF: Duration: 60.0 seconds 6859 framesINF: Average: 114.3 FPS 115.7 w/o extremesINF: Extremes: 214.7 max, 8.8 minOpenGLI...

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    • #3
      WOW WOW WOW! Merge it, this is really no longer "semi-interesting branch"

      Comment


      • #4
        s/vkCube/vkQuake/

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        • #5
          Originally posted by Jabberwocky View Post
          s/vkCube/vkQuake/
          I am waiting for the day when they will implement a Vulkan renderer for the "Cube" engine (Sauerbraten, tesseract...)

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          • #6
            Originally posted by Jabberwocky View Post
            s/vkCube/vkQuake/
            Why replace vkCube with vkQuake? I didn't see one instance of vkCube in the article.

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            • #7
              Originally posted by Azpegath View Post

              Why replace vkCube with vkQuake? I didn't see one instance of vkCube in the article.
              The article was updated.

              I am waiting for the day when they will implement a Vulkan renderer for the "Cube" engine
              It also reminded me of the Cube engine, I had fun playing Sauerbraten many years ago.

              PS: I wonder if RADV could be used with "virgil 3d" or another-similar-project that is vulkan based.

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              • #8
                Originally posted by Azpegath View Post
                WOW WOW WOW! Merge it, this is really no longer "semi-interesting branch"
                Lol, it's more like the "super-interesting, please merge it in mesa and turn it on by default branch"

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                • #9
                  I have to admit, I wasn't expecting this to get so far so soon. I don't fully understand why the development of this is so fast (compared to how OpenGL specs are so slow) but it's cool to see this make so much progress.

                  Though, I still wonder what to make of the situation when AMD open sources their own Vulkan drivers.

                  Comment


                  • #10
                    Originally posted by Pontostroy View Post
                    It is too brightly with vulkan. Where is my results with 7970
                    Vulkan
                    INF: Gfx API: Vulkan
                    INF: Duration: 60.0 seconds (6859 frames)
                    INF: Average: 114.3 FPS (115.7 w/o extremes)
                    INF: Extremes: 214.7 max, 8.8 min
                    INF: Sections: AI=10%, physics=2%, sound=1%, scene=63%, shadows=14%, misc=9%
                    INF: Highs: 498 in 3.0 seconds (168.5 FPS)
                    INF: Lows: 492 in 6.3 seconds (78.0 FPS)
                    INF: > 60 FPS: 100%
                    OpenGL
                    INF: Gfx API: OpenGL
                    INF: Duration: 60.0 seconds (4302 frames)
                    INF: Average: 71.7 FPS (76.0 w/o extremes)
                    INF: Extremes: 147.4 max, 6.3 min
                    INF: Sections: AI=6%, physics=1%, sound=1%, scene=64%, shadows=21%, misc=6%
                    INF: Highs: 83 in 0.6 seconds (138.3 FPS)
                    INF: Lows: 326 in 8.2 seconds (39.8 FPS)
                    INF: 30-60 FPS: 23%
                    INF: > 60 FPS: 77%
                    https://www.youtube.com/watch?v=KosoM4MMXfQ
                    Wow it's already faster than Gallium's OGL.
                    Apart from the brightness, have you noticed any other con?

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