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A Slew Of RadeonSI Gallium3D Fixes To Kick Off The Week

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  • #11
    Originally posted by Mystro256 View Post

    As I mentioned previously, Dave Airlie (Redhat) got his GL_ARB_cull_distance (openGL 4.5) patch reviewed by Marek earlier today... So there is some progress. Only a handful left to do.
    Ah, that's great.

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    • #12
      Originally posted by shmerl View Post

      Ah, that's great.
      Looks like it's already been accepted too, mesamatrix has it as supported as of 3 hours ago.

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      • #13
        Something else to watch out for if Steam games freeze is https://bugs.freedesktop.org/show_bug.cgi?id=97174#c7 .

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        • #14
          Cull distance made it into GIT : https://cgit.freedesktop.org/mesa/me...4583f5b2b9aa70

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          • #15
            Originally posted by debianxfce View Post

            Disable pulseaudio and use alsa with Team Fortress 2 . About two years a go we had similar problems and pulseaudio was the problem.
            Or you can just edit the Pulseaudio config for low latency, which works perfectly.

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            • #16
              Originally posted by mmstick View Post

              Or you can just edit the Pulseaudio config for low latency, which works perfectly.
              How do you do that? Any guide for doing it properly?

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