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Open-Source Radeon Vulkan Driver Now Can Run Dota 2 With Correct Rendering

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  • Open-Source Radeon Vulkan Driver Now Can Run Dota 2 With Correct Rendering

    Phoronix: Open-Source Radeon Vulkan Driver Now Can Run Dota 2 With Correct Rendering

    David Airlie and Bas Nieuwenhuizen continue making good progress on the open-source, community-driven RADV Vulkan driver for providing Radeon Vulkan support for newer GCN GPUs in the absence of AMD making available their Linux Vulkan driver as open-source...

    http://www.phoronix.com/scan.php?pag...-Dota2-Correct

  • #2
    Well that was quick. The speed at which these guys have worked to get this far is scary, even if the code isn't well optimized at all

    I also now know that LiveJournal is still a thing.

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    • #3
      Originally posted by SpyroRyder View Post
      Well that was quick. The speed at which these guys have worked to get this far is scary, even if the code isn't well optimized at all
      In theory to get correct picture on the screen is hard, to get 80% of the possible speed is harder and last 20% are the hardest.

      CIK GPUs kinda work with the amdgpu kernel driver loaded.
      Bork kinda

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      • #4
        freaking amazing, nice job

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        • #5
          The progress really is stunning ... thanks a lot to Dave and Bas !

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          • #6
            Cool! I was not expecting progress like this either. Great work! I can't wait till it's the go-to graphics API for linux.

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            • #7
              Great news, I’m also positively surprised by the progress, although I don’t know for how long they have been working on it. I’ll still probably get a GTX 1060, but anyway…

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              • #8
                Is AMD's Vulkan driver still coming or will this take its place?

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                • #9
                  Originally posted by dungeon View Post
                  In theory to get correct picture on the screen is hard, to get 80% of the possible speed is harder and last 20% are the hardest.
                  Well, I get ~84 fps with pts on a R9 285 (~87 fps with the experimental RADV_HIZ_DISABLE=0), compared to ~90 fps with mesa, so I think we're past the 80% on this game already. The remaining difference is going to get harder though as the whole state management wrt compressed surfaces is kind of a mess currently.

                  It also seems that the polaris regression happened due to one of the commits that gave a significant performance boost, so we might need to do a step back for a while.


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                  • #10
                    First, congratulations for the work, that was fast.

                    Second, if the driver is passing conformance tests, why the games are having problems? That means that the problem is with a bad implementation of Vulkan in the games? There is conformance tests for games/applications?

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