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Extra Steam Linux Gaming Benchmarks Of The AMD Radeon RX 480

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  • tomtomme
    replied
    I can get a used fury x for 400€ and consider it for 4k vaming. Would be nice to see the fury added here. And +1 for high\ultra settings in 4k +bioshock

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  • WienerWuerstel
    replied
    Could you also test "The Talos Principle" with the Vulkan and OpenGL renderer? The Vulkan peformance could be very interesting, considering the results of the Dota 2 benchmark.

    Leave a comment:


  • Aiua
    replied
    Hi Michael, it would be nice to have the benchmarks for TR and SoM in 1080p/high too. Bioshock Infinite benchmark would be nice too

    Anyway, thanks for all the articles

    Leave a comment:


  • Veerappan
    replied
    Originally posted by bridgman View Post
    Was that the change related to Bioshock Infinite perhaps ? That's the only one I remember seeing...

    ... but as usual would be happier if I were wrong
    Yeah, I'm probably thinking of that one. Too many performance-related improvements lately to keep track of them all

    Leave a comment:


  • grigi
    replied
    I know there was some async copy, and later the off-chip tesselation improvements that significantly sped up Shadows of Mordor on radeonsi, I haven't seen anything else.

    What I mean is that I am starting to get used to radeonsi performing more-or-less at the closed-source driver in terms of overall performance, that seeing SoM/F1 stood out like a sore thumb a bit. The original prediction of ~70% of closed-source performance was way off, as the current reality is considerably better, most of the time.

    Is it that those games are using new features that now _works_ but hasn't been optimised yet, or are they just very Nvidia-centric ports and won't ever perform well on anything that isn't the Nvidia closed-source driver?

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  • bridgman
    replied
    Was that the change related to Bioshock Infinite perhaps ? That's the only one I remember seeing...

    ... but as usual would be happier if I were wrong

    Leave a comment:


  • Veerappan
    replied
    I feel like I saw some recent patches on the mesa list related to improving compiled code of a compute shader for SoM in either llvm or the GLSL compiler. The shader in question improved by something like 8x in performance. I wish I could find the patch/bug, but my searches all seem to be failing.

    I've been seeing a lot of performance optimizations from Marek/Nicolai in the AMD camp recently, and I wouldn't be surprised to see this cleared up if it's a radeon-specific issue. If it's in Mesa Core, then it's possible that the Intel/Collabora/Igalia guys might also take care of it.

    Leave a comment:


  • grigi
    replied
    Nobu Nope, never doing AA, my card can only do that on ancient games. it is a Mobility 7770 (512Shader-units 675Mhz 1GB) typically I try run at 1600x900, because that still has good clarity on a 15" screen. 1280x720 seems very blurry (so if the game isn't acceptable at 1900x600 in perf, I don't play it)

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  • Nobu
    replied
    grigi Do you have AA enabled? Shadows and AA hit pretty hard in SoM.

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  • grigi
    replied
    Hmm, does anyone know why the Shadow of Mordor performance appears out-of-line for the Mesa drivers compared to most other games?
    I get better perf/smoothness with the Mesa driver on Tomb Raider/Shadow Warrior/Kotor2, but Shadow of Mordor... ugh.
    FYI: I'm running mesa/llvm git (it is actually solidly stable)

    Leave a comment:

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