Originally posted by lunarcloud
View Post
Announcement
Collapse
No announcement yet.
Much Faster MSAA Anti-Aliasing Is Coming For R600g/RadeonSI
Collapse
X
-
-
Why was he running Lost Coast under wine? It runs natively.
- Likes 1
Leave a comment:
-
I know with Shadow Warrior, enabling Anisotropic textures drops the games speed significantly. As in, same settings, 720p+anisotropic ~= 1080p-anisotropic in performance...
Changing from FGLRX to RadeonSI, I was quite surprised at the performance loss.
Leave a comment:
-
From https://lists.freedesktop.org/archiv...ne/119461.html :
Please ignore this patch. It doesn't work.
Leave a comment:
-
Originally posted by Panek View PostThis looks pretty nice, can't wait to see comparisons once this hits git. After offchip tessellation, another nice performance step. Also yesterday there seems to have landed a commit promising some enhancements e.g. for The Talos Principle: https://cgit.freedesktop.org/mesa/me...d61252e1cffb98
Leave a comment:
-
Originally posted by Panek View PostThis looks pretty nice, can't wait to see comparisons once this hits git. After offchip tessellation, another nice performance step. Also yesterday there seems to have landed a commit promising some enhancements e.g. for The Talos Principle: https://cgit.freedesktop.org/mesa/me...d61252e1cffb98
- Likes 1
Leave a comment:
-
I'm loving all these performance improvements coming through, I can't wait to test them. I would be surprised if by next year mesa isn't leading on the majority of games benchmarks.
- Likes 4
Leave a comment:
-
This looks pretty nice, can't wait to see comparisons once this hits git. After offchip tessellation, another nice performance step. Also yesterday there seems to have landed a commit promising some enhancements e.g. for The Talos Principle: https://cgit.freedesktop.org/mesa/me...d61252e1cffb98
- Likes 3
Leave a comment:
Leave a comment: