If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Announcement
Collapse
No announcement yet.
Much Faster Tessellation Is Coming For AMD's RadeonSI Gallium3D
Using the environment variables MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 .
GL4.3 is not enabled by default as some games do things differently when it is present and there are still bugs in mesa when those things are done differently. So some games that work now with GL4.2 would stop working when we enable 4.3.
So I just applied these patches on top of latest LLVM head as of yesterday and mesa master as of yesterday on my pitcairn (7850 1GB) on kernel 4.6.0rc5 with a Phenom II x6 1055T.
When running pts/unigine-heaven at 800x600 (windowed):
Before: 34.83fps
After: 55.86fps
Did you see any visual difference before and after the patch?
If not, that's quite nice!
Not sure. I was running the tests remotely via SSH with my display set manually via environment variables. I walked into the office and double-checked the monitor once to make sure that tessellation was indeed enabled, but otherwise wasn't sitting watching the tests actively the entire time... The spouse chuckles at me any time that I do that.
That being said, tessellation appeared to be working, and I didn't notice any obvious visual artifacts.
Not sure. I was running the tests remotely via SSH with my display set manually via environment variables. I walked into the office and double-checked the monitor once to make sure that tessellation was indeed enabled, but otherwise wasn't sitting watching the tests actively the entire time... The spouse chuckles at me any time that I do that.
That being said, tessellation appeared to be working, and I didn't notice any obvious visual artifacts.
Did you see any visual difference before and after the patch?
If not, that's quite nice!
On verde (HD 7770) Lara looks the same with or without the patch but run faster.
Tesselation off:
42/60/52.
Tesselation on with 11.3-devel :
13/26/21.
Tesselation on with 11.3+tess patchset:
30/50/42.
Tesselation on with Crimson15.12:
27/44/36.
Comment