On the other hand, compute shaders don't work really well with e.g. these examples anyway. https://github.com/McNopper/OpenGL/
For example here is an apitrace for example30 that shows a raytracing scene on intel with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430, but on radeonsi it just shows gray window content (with no error message this time): http://haagch.frickel.club/files/McN...xample30.trace
On the other hand, example40 works fine on radeonsi, but is pretty broken (but at least displays something) on intel. I've reported this here, because it seemed like a nice small test case: https://bugs.freedesktop.org/show_bug.cgi?id=94858
For example here is an apitrace for example30 that shows a raytracing scene on intel with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430, but on radeonsi it just shows gray window content (with no error message this time): http://haagch.frickel.club/files/McN...xample30.trace
On the other hand, example40 works fine on radeonsi, but is pretty broken (but at least displays something) on intel. I've reported this here, because it seemed like a nice small test case: https://bugs.freedesktop.org/show_bug.cgi?id=94858
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