Originally posted by tarceri
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AMD Is Planning To Support GLVND For Easier Linux Driver Setup & Maintenance
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Originally posted by computerquip View Post
There has already been patches and RFCs on the mailing list months ago.Originally posted by Krejzi View PostNow that libglvnd is getting mentioned again, it appears that mesa got an RFC implementation back in September, but nobody even responded to that mail!
http://lists.freedesktop.org/archive...er/095856.htmlIn addition, I've put together a proof-of-concept version of Mesa that can use libglvnd. It's still a work in progress, but hopefully it will provide a more concrete example of how libglvnd works.
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Originally posted by tarceri View Post
First of all the patches were not an attempt at landing support in Mesa if you read the email: Second of all as I said the email was given feedback, just look in the achieves for October 2015.
Stop pushing your agenda on everyone!
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Originally posted by smitty3268 View Post
But that's not the narrative they're trying to push about lazy mesa developers who ignore the brilliant work NVidia is trying to help them out with.
Stop pushing your agenda on everyone!
I tell you what. If Mesa gets a GLVND implementation before 2017, I will take every stupid word I said back.
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Originally posted by computerquip View Post
I didn't call them lazy but there's obviously a lack of interest, similar to how there's a lack of interest in supporting ARB_compatibility
or a lack of interest in supporting a binary format in ARB_get_program_binary (which is BAD given how slow the compiler can be).
Marek has been working on getting this going for radeonsi. I bet it's ready by the June release, if not the march one.
I tell you what. If Mesa gets a GLVND implementation before 2017, I will take every stupid word I said back.
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Originally posted by Uqbar View PostSurely I am missing something. But why all this interest in advaced accelerated 3D graphics under Linux? I thought that 3D gaming share wasn't that big.
Just look at how Unigine is doing and they're pretty much ignoring gaming completely.
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Originally posted by Uqbar View PostSurely I am missing something. But why all this interest in advaced accelerated 3D graphics under Linux? I thought that 3D gaming share wasn't that big.
So additional to 3D, which, as bug77 pointed out has way more use cases than just "games", this is interesting for numerous applications that need to "draw" efficiently.
One huge example would be "fluid" user interfaces (UIs using animations, etc), which are basically a requirement now for touch screen based devices, which are basically a standard now for embedded devices.
And Linux is huge in the embedded space.
Cheers,
_
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Originally posted by anda_skoa View PostAdditional to what bug77 already wrote, it is important to keep in mind that OpenGL does not equate 3D. It is a means for applications to offload parts of rendering to hardware specialized for that task.
So additional to 3D, which, as bug77 pointed out has way more use cases than just "games", this is interesting for numerous applications that need to "draw" efficiently.
One huge example would be "fluid" user interfaces (UIs using animations, etc), which are basically a requirement now for touch screen based devices, which are basically a standard now for embedded devices.
And Linux is huge in the embedded space.
Cheers,
_
I am not saying it's useless.
Just that the current status of the Linux desktop is rather disappointing as far as fragmentation and working features.
I can read dozens of news bits talking about advanced graphics, GPUs and the likes.
But only few of them talk about advancements in the Linux desktop area.
This happens because there are more resources in the former and fewer in the latter.
It sounds to me like "to appear" is more appealing than "to be".
And this is is why I am arguing.Last edited by Uqbar; 17 January 2016, 10:09 AM.
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