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AMD's HyperZ Improvements Land In Mesa Git

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  • AMD's HyperZ Improvements Land In Mesa Git

    Phoronix: AMD's HyperZ Improvements Land In Mesa Git

    Open-source AMD Linux users who are habitual Mesa Git users will want to pull down the latest code...

    http://www.phoronix.com/scan.php?pag...Z-Improvements

  • #2
    benchmarks!!

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    • #3
      Originally posted by fhuberts View Post
      benchmarks!!
      Yep, it's like an addiction now

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      • #4
        Not many apps use stencil though.

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        • #5
          Originally posted by marek View Post
          Not many apps use stencil though.
          Marek, are there more places where it could be enabled then?

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          • #6
            Originally posted by marek View Post
            Not many apps use stencil though.
            Time to see how DOOM3 runs in 4k then.

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            • #7
              Precaution: I don't know whether the results below are influenced by my switch from -O2 to -O3 when compiling mesa.

              GPU: R9 390
              Metro 2033 Redux: +8% avg fps
              Metro Last Light Redux: +7% avg fps

              Don't trust this unless somebody else confirms these numbers.
              Last edited by ; 11 December 2015, 01:07 PM.

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              • #8
                Did not see any difference in EVE-Online (Using nine).

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                • #9
                  Originally posted by << ⚛ >> View Post
                  Precaution: I don't know whether the results below are influenced by my switch from -O2 to -O3 when compiling mesa.

                  GPU: R9 390
                  Metro 2033 Redux: +8% avg fps
                  Metro Last Light Redux: +7% avg fps

                  Don't trust this unless somebody else confirms these numbers.
                  Those optimizations might break some rendering, so keep an eye on it And never use -Ofast on mesa or llvm

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                  • #10
                    But no i don't think Metros use stencils... some older games uses stencil for shadows, reflections, glowing...

                    It might be you gain some perf from reverted workaround, but not from HiS actually
                    Last edited by dungeon; 11 December 2015, 01:52 PM.

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