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  • dungeon
    replied
    Originally posted by Kano View Post
    dungeon

    Of course a game that will only run on Windows 10 does not need Vulkan, but how many games are now released just for one plattform?
    Numbers i don't have but i am sure those Windows only games are far more then Mantle games, which in turn currently have more then DX12/Vulkan.

    Vulkan is very interesting for every mobile device that could get it with a system update, maybe Android 7 recommends it. Linux alone as plattform with Vulkan support would be pretty much useless, that's correct, but you should think in a bigger way. Maybe PS4 could use it too and then there would be a much bigger userbase.
    Of course when we spoke about DX12 and Vulkan 1.0 we talk about future only (or about territory of unknown as i even heard rumor recently how Vulkan API should be rewritten ), so no one knows how much those APIs versions will be used actually... DX10/DX11 were also fine on release and were used, but no where near as DX9 for example... currently even OpenGL in whole might go beyond DX10/D11 in popularity.

    Usually Windows graphic driver updates ship everything, not only DX, but OpenGL and later of course Vulkan. Did you ever need to install an OpenGL driver for Windows? Games like Rage require it...
    There is a reason AMD driver is called Radeon (Catalyst) Software (Suite), it ship as much as it needed and as much as is needed to not so much users complain

    But users will complain forever, as many Windows users likely think that Radeon Software GUI is what driver is
    Last edited by dungeon; 11-02-2015, 04:51 PM.

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  • Kano
    replied
    dungeon

    Of course a game that will only run on Windows 10 does not need Vulkan, but how many games are now released just for one plattform? Vulkan is very interesting for every mobile device that could get it with a system update, maybe Android 7 recommends it. Linux alone as plattform with Vulkan support would be pretty much useless, that's correct, but you should think in a bigger way. Maybe PS4 could use it too and then there would be a much bigger userbase. Usually Windows graphic driver updates ship everything, not only DX, but OpenGL and later of course Vulkan. Did you ever need to install an OpenGL driver for Windows? Games like Rage require it...

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  • SystemCrasher
    replied
    Originally posted by dungeon View Post
    But if you like to spoke over current Windows reallity then yeah we can conclude how currently there are more games which uses AMD Mantle then DirectX12 and Vulkan together
    Granted Vulkan specs aren't even public so far and there're no drivers supporting it yet, except couple of tech demos like one from Imagination... it's not surprising to say the least.

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  • dungeon
    replied
    Originally posted by pixo View Post

    You mean all those Win7 machines will support DX12? Didnt hear about that.
    Yes there are people not happy with Win10 and they wish to stay on Win7.
    I am guessing there are far more Win7 machines than Win10.
    I didn't hear that Microsoft said anywhere how D3D12 games must be released with Vulkan renderer too. So people who wants to stay with 6 year old OS and have new hardware (which is something that sound weird to me) should be aware of that - that Vulkan is not exact replacement for DX12.

    But if you like to spoke over current Windows reallity then yeah we can conclude how currently there are more games which uses AMD Mantle then DirectX12 and Vulkan together
    Last edited by dungeon; 10-30-2015, 07:41 AM.

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  • pixo
    replied
    Originally posted by dungeon View Post

    Not on Mac. Thing is that Vulkan would not be available on Windows too, but MS is big enough with DX strong enough to not care
    You mean all those Win7 machines will support DX12? Didnt hear about that.
    Yes there are people not happy with Win10 and they wish to stay on Win7.
    I am guessing there are far more Win7 machines than Win10.

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  • pal666
    replied
    Originally posted by efikkan View Post
    You mean over three years after Nvidia. This feature was initially designed by Nvidia.
    no, he means real linux driver for nvidia hardware called nouveau

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  • artivision
    replied
    Originally posted by dungeon View Post

    Not on Mac. Thing is that Vulkan would not be available on Windows too, but MS is big enough with DX strong enough to not care
    http://wccftech.com/vulkan-reason-cr...lves-ginsburg/

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  • dungeon
    replied
    Originally posted by artivision View Post
    I think Vulkan goes on Catalyst and Nvidia driver everywhere even on Windowz and Mac.
    Not on Mac. Thing is that Vulkan would not be available on Windows too, but MS is big enough with DX strong enough to not care

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  • duby229
    replied
    Originally posted by smitty3268 View Post

    Vulkan will certainly be on Windows, but the question is will anyone use it instead of DX12.

    OSX doesn't allow 3rd party graphic drivers, and the OS is locked down. Vulkan won't work there. (OpenGL support is provided directly by Apple, with small hardware plugins that the HW vendors provide, which is why you only get GL4.1 there rather than 4.4 or 4.5 like on other OS's)
    So vulkan won't be available on OSX then. Oh well. They'll still have ports from iOS so I don't think Apple will be hurting for games. My question is how is Apple supporting GLES, or do they? They must for iOS at least.

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  • smitty3268
    replied
    Originally posted by artivision View Post

    I think Vulkan goes on Catalyst and Nvidia driver everywhere even on Windowz and Mac.
    Vulkan will certainly be on Windows, but the question is will anyone use it instead of DX12.

    OSX doesn't allow 3rd party graphic drivers, and the OS is locked down. Vulkan won't work there. (OpenGL support is provided directly by Apple, with small hardware plugins that the HW vendors provide, which is why you only get GL4.1 there rather than 4.4 or 4.5 like on other OS's)

    Leave a comment:

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