Originally posted by dungeon
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Originally posted by duby229 View Post
I think you'll be surprised how many graphics API's PS4 actually uses. GNM, GNMX, EGL, and even Vulkan when it gets released.
OpenGL and Vulkan are still (and does not matter how high or low level) they are just general purpose APIs, but GNM/X is custom just for that hardware.Last edited by dungeon; 28 October 2015, 03:23 PM.
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Originally posted by dungeon View PostSo why you want to use general purpose API like Vulkan when you alredy have i thing?
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Originally posted by smitty3268 View Post
OpenGL is not the constrained API, though. It's the low-level one that lets you do whatever you want. D3D is the constrained API that forces you to do things in particular ways. That makes it easier for drivers to optimize, since they better know how applications are going to use the driver.Last edited by artivision; 28 October 2015, 03:33 PM.
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Originally posted by DMJC View Post
So that your code can be ported to multiple platforms duh. If you can write once and hit PC, xbox and ps4, of course you would. It'll save tons of money in development expenses.
Dunno what to expect of Vulkan, but I also expect Vulkan implementations to be broken like an OpenGL on performance across vendors, do you maybe expect things will be magically better or look similar for cross vendor i don't think so.
It is business in the first place, and I expect war of the next Vulkan extensions will be soonLast edited by dungeon; 28 October 2015, 03:33 PM.
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Originally posted by dungeon View Post
OK but i think GNMX is major used one and GNM is like a Vulkan already But both are stright to that one hardware (just more or less), so why you want to use general purpose API like Vulkan when you alredy have i thing?
OpenGL and Vulkan are still (and does not matter how high or low level) they are just general purpose APIs, but GNM/X is custom just for that hardware.
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Originally posted by dungeon View Post
I know of that, that way our Mac/Linux third party porters wants to save money and in the end they support nVidia only and performance is 60% only
Dunno what to expect of Vulkan, but I also expect Vulkan implementations to be broken like an OpenGL on performance across vendors, do you maybe expect things will be magically better or look similar for cross vendor i don't think so.
It is business in the first place, and I expect war of the next Vulkan extensions will be soon
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Originally posted by duby229 View Post
Well, I don't know for sure but I'd guess that performance will be more consistent because device drivers are simpler. With vulkan it's not up to device drivers to extract performance. It's up to the game developers to extract performance.
Of course of those they wish to target - nVidia 1243.9876 drivers needed, Intel and AMD not supported
Why not Intel? Because we maded it on nVidia's Vulkan and Intel's Vulkan is slow, AMD's too
So what differs? NothingLast edited by dungeon; 28 October 2015, 03:52 PM.
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Originally posted by dungeon View Post
OK and what you expect out of which hardware those game developers will "extract" that performance?
Of course of those they wish to target - nVidia 1243.9876 drivers needed, Intel and AMD not supported
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Originally posted by duby229 View PostYou may well end up being exactly right.
Believe me it is simple as that, they will not change their practice - that is how it is . I don't even think it is something wrong, but they are not all alone in the world and it is not good for other vendors, you knowLast edited by dungeon; 28 October 2015, 04:03 PM.
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