Yeah better to post some pictures CPU usage in Borderlands 2 with Catalyst, guess whis one is awfull capped and which one use threaded GL
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AMD Linux Graphics: The Latest Open-Source RadeonSI Driver Moves On To Smacking Catalyst
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Originally posted by dungeon View Post
Then there might be also some r600 regression somewhere, in that case bisecting can help. I even tried to go down to 10.2.8 mesa and game still works there and still does not crash on Argus... well on a radeonsi.
Well make sure that you have s3tc and if you use high textures then at least 1GB VRAM but also 1GB GTT.
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Originally posted by dungeon View PostThat is not the way to differ singlethread vs multhreaded rendering... It does not mean that one or any core must go to 100% and render to be capped.
Sure, "synchronization/blocking limited" or "memory waiting limited" perhaps, but when saying CPU limited I think of raw processing speed being the limit and that is kinda by definition 100% utilization...
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It is 100% utilization, just not for an entire sample period.
Typical driver operation is "100% CPU for a while, then 100% GPU for a while, then 100% CPU for a while...". You overlap as much as possible to try and avoid CPU processing getting in the way but that's a black art in its own right.Test signature
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Originally posted by Michael_S View Post
What distribution are you using? I have an R9 270, I don't mind riding the bleeding edge but only if installing it and staying up to date isn't too much work.
Fedora, but I build using the RPM .specs with a few adjustments, compile LLVM with rpmbuild using flags --without crt --without lldb --without ocaml
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