Originally posted by eydee
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OpenGL 4.1 Support Now Enabled In Mesa Git For AMD RadeonSI
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Still, are open source drivers slower than propietary because they arent optimized or could it also be that mesa is slow and has a bad opengl implementation? I just ask because whats the point of implementing all opengl extensions but drivers situation isnt perfect.
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Originally posted by TheOne View PostStill, are open source drivers slower than propietary because they arent optimized or could it also be that mesa is slow and has a bad opengl implementation? I just ask because whats the point of implementing all opengl extensions but drivers situation isnt perfect.
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Originally posted by TheOne View PostStill, are open source drivers slower than propietary because they arent optimized or could it also be that mesa is slow and has a bad opengl implementation? I just ask because whats the point of implementing all opengl extensions but drivers situation isnt perfect.
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Originally posted by Deavir View PostKind of the dream of opensource, do you ever have game or engine developers sending optimizations/bug fixes or is it mostly bug reports?
May 1, 1999
John Carmack made an interesting .plan update yesterday:"I put together a document on optimizing OpenGL drivers for Q3 that should be helpful to the various Linux 3D teams.
http://www.quake3arena.com/news/glopt.html"May 13, 1999
May 1999 - John Carmack of id Software, Inc. has made a donation of US$10,000 to the Mesa project to support its continuing development. Mesa is a free implementation of the OpenGL 3D graphics library and id's newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux. The donation will go to Keith Whitwell, who has been optimizing Mesa to improve performance on 3d hardware. Thanks to Keith's work, many applications using Mesa 3.1 will see a dramatic performance increase over Mesa 3.0. The donation will allow Keith to continue working on Mesa full time for some time to come. For more information about Mesa see www.mesa3d.org. For more information about id Software, Inc. see www.idsoftware.com. -------------------------------- This donation from John/id is very generous. Keith and I are very grateful.Last edited by dungeon; 30 July 2015, 11:43 AM.
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Originally posted by TheOne View PostStill, are open source drivers slower than propietary because they arent optimized or could it also be that mesa is slow and has a bad opengl implementation?
I just ask because whats the point of implementing all opengl extensions but drivers situation isnt perfect.
So supporting new extensions is speeding up applications that know how to make use of that functionality. It of course does nothing for applications that don't make use of those features.
Other applications will actually require some of the new extensions to even run.
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Originally posted by blackout23 View PostI wonder if there will ever be a point where Mesa doesn't play catchup anymore.
just... seriously you guys?
4.2 support is almost here, and 4.5 isn't that far off. Once that's in place then they can focus on optimizing the stack, and don't be too surprised if AMD then throws a lot more weight behind Mesa once Mesa gets into a satisfactory state for their workstation customers. Add in to this that game devs will be able to fix issues (be they performance or otherwise) when the steam machines really get rolling and yeah there will be a point, and it's not going to be far off.
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Originally posted by Luke_Wolf View Post
Have you ever heard the phrase "Make it work, then make it right, then make it Fast"?
That said, your second and third steps (sometimes even first) might not ever happenLast edited by dungeon; 30 July 2015, 12:09 PM.
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