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RadeonSI Now Supports Tessellation In Mesa Git

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  • dungeon
    replied
    Originally posted by Nille_kungen View Post
    Isn't GL_ARB_shader_precision left before 4.1?
    No, it just is not and can't be enabled on earlier context of course, once there is GLSL 410 advertised you get that extension too:

    http://permalink.gmane.org/gmane.com...d.devel/108075

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  • valeriodean
    replied
    About 4.1 and 4.2 compliance, I saw already patches posted in ML for both GL_ARB_shader_precision [4.1] and GL_ARB_shader_image_load_store [4.2]. So, I guess we'll have 4.2 compliance in time for the release of september.

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  • imirkin
    replied
    Originally posted by Nille_kungen View Post

    That mesa core reached 4.0 is a big leap, there are stil some extensions left in some drivers but the big step is reached by the core.
    You where pretty quick on nvc0.
    Isn't GL_ARB_shader_precision left before you can report 4.1?
    No, that's been done for a while now. And tess has been in the works for over a year, so it's not like I just wrote all these patches. (In fact I did a lot of the gallium tess enablement patches too.)

    OpenGL vendor string: nouveau
    OpenGL renderer string: Gallium 0.4 on NVC1
    OpenGL core profile version string: 4.1 (Core Profile) Mesa 10.7.0-devel (git-960b6c7)
    OpenGL core profile shading language version string: 4.10
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile

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  • Nille_kungen
    replied
    Originally posted by imirkin View Post

    Yes and no. The core implementation is not the end of it. i965 still needs fp64 and tess to be implemented (work on both of these has been started, but I don't think are in active development), radeonsi needs gs5 (which is being worked on and very close). Just pushed the nvc0 tess stuff, so that should now be actually reporting GL 4.1.
    That mesa core reached 4.0 is a big leap, there are stil some extensions left in some drivers but the big step is reached by the core.
    You where pretty quick on nvc0.
    Isn't GL_ARB_shader_precision left before 4.1?
    Last edited by Nille_kungen; 23 July 2015, 04:13 AM.

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  • imirkin
    replied
    Originally posted by Nille_kungen View Post
    OpenGL 4.0 extensions are done
    GL_ARB_shader_subroutine has also landded
    http://mesamatrix.net/
    Yes and no. The core implementation is not the end of it. i965 still needs fp64 and tess to be implemented (work on both of these has been started, but I don't think are in active development), radeonsi needs gs5 (which is being worked on and very close). Just pushed the nvc0 tess stuff, so that should now be actually reporting GL 4.1.

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  • dungeon
    replied
    Originally posted by Nille_kungen View Post
    OpenGL 4.0 extensions are done
    GL_ARB_shader_subroutine has also landded
    http://mesamatrix.net/
    Wondering who will send a patch to advertise mesa 11.0

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  • Nille_kungen
    replied
    OpenGL 4.0 extensions are done
    GL_ARB_shader_subroutine has also landded
    Show Mesa progress for the OpenGL, OpenGL ES, Vulkan and OpenCL drivers implementations into an easy to read HTML page.

    Ilia Mirkin has done tesselation for nvc0 now.
    Last edited by Nille_kungen; 23 July 2015, 03:52 AM.

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  • dungeon
    replied
    Yeah, that deserve another article

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  • log0
    replied
    And subroutines have just landed too ^O^



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  • dungeon
    replied
    Originally posted by Serafean View Post
    I was kind of wondering where AMD guys disappeared to, their activity having dropped a bit in the past months. Seems activity hasn't, only its visibility has
    Summertime, vacations, amdgpu driver work is highest priority... amdgpu userspace bits need to be landed in time of kernel 4.2 release.
    Last edited by dungeon; 23 July 2015, 03:32 AM.

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