Yep, the radeon driver implements texvid differently from fglrx. With fglrx you have one port and use conf options to determine whether that port uses overlay hardware or textured video. On radeon there are multiple ports (one for overlay, 4 for texvid IIRC) and you need to specify player options to pick the right one.
Textured video will work on radeon without drm (the acceleration code automatically takes mmio paths if it can't use the command processor aka cp paths) but it definitely runs better with drm/dri enabled.
Textured video will work on radeon without drm (the acceleration code automatically takes mmio paths if it can't use the command processor aka cp paths) but it definitely runs better with drm/dri enabled.
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