Originally posted by ultimA
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AMD Open-Sources "Addrlib" From Catalyst
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There is more than the initial description would indicate I think.
There is a code comment inconsistency on the following lines
Code:+ UINT_32 noOfRanks; /// MC_ARB_RAMCFG.NOOFRANK + /// 0: 1 + /// 1: 2 + /// SI (R1000) registers----------------------------------------- + const UINT_32* pTileConfig; ///< Global tile setting tables + UINT_32 noOfEntries; ///< Number of entries in pTileConfig + + ///< CI registers-------------------------------------------------
Code:+ UINT_32 noOfRanks; ///< MC_ARB_RAMCFG.NOOFRANK + /// 0: 1 + /// 1: 2 + /// SI (R1000) registers----------------------------------------- + const UINT_32* pTileConfig; ///< Global tile setting tables + UINT_32 noOfEntries; ///< Number of entries in pTileConfig + + /// CI registers-------------------------------------------------
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Forgive my naive and uneducated question, as mesa and 3d graphics driver development is a completely untouched territory for me. I am a developer though, and I was wondering what in a "texture addressing and alignment calculator" needs 22k+ codelines?
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AMD Open-Sources "Addrlib" From Catalyst
Phoronix: AMD Open-Sources "Addrlib" From Catalyst
As part of AMD finally releasing the AMDGPU kernel driver yesterday along with initial Iceland/Carrizo/Tonga support in Gallium3D, they also open-sourced a component formerly within the Catalyst proprietary driver...
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