AMD Is Hiring Two More Open-Source Linux GPU Driver Developers
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The first version of Heaven could even use Tesselation with DX10 cards and fglrx via the AMD only Tesselation option.
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Originally posted by imirkin View PostPerhaps reconsider your position then -- gs5 and fp64 are part of GL4, and viewports are GL4.1. If you care about GL4, you care about those extensions, otherwise no GL4. See http://people.freedesktop.org/~imirk...o/glxinfo.html
How many applications are out there that open a GL3 context and then use the fp64 extension manually? Are there any? Maybe, but if so there definitely aren't a lot, which is why I consider it more of a checkbox feature towards full GL4 compliance rather than something great on it's own.
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Originally posted by Qaridariumalso you are wrong on this ""fachgebundene Studienberechtigung" after working in a field for a certain time"
you need a professional training IHK degree
Originally posted by Qaridariumwhy not? because you need to do the Schulfremdenpr?fung-Hauptschule, it is a basic-low-level school degree, first
after that you need to perform a schulfremdenpr?fung-Realschule
it is a middle-level school degree and then
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Originally posted by chithanh View PostIf you dropped out of school with no school degree at all, you will first have to pass the "Mittlere Reife" exam which will give you the equivalent of a basic school degree (you can prepare yourself or take preparation classes as you wish).
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Originally posted by chithanh View PostIt's not that easy, game developers will still have to do some work to adapt their games. AMD themselves chose HLSL for Mantle in order to facilitate faster porting of DX11 games. Khronos replaced HLSL with SPIR-V for obvious portability reasons.
But three years is way too much to be a reasonable estimate, as was pointed out in the other thread about Vulkan (when it was still called OpenGL next):
SPIR-V it self is IL which is executed (compiled+optimized) within driver and all you need is HLSL>SPIR-V in order for HLSL support
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Originally posted by haagch View PostFair enough, but many have already got experience with Mantle and supposedly it's relatively similar.
It's also reasonable to assume AAA engine developers are already working with the vulkan specification. Like Valve for example.
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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Originally posted by chithanh View PostIf you dropped out of school with no school degree at all, you will first have to pass the "Mittlere Reife" exam which will give you the equivalent of a basic school degree (you can prepare yourself or take preparation classes as you wish).
With that school degree, you can now apply at a Kolleg or Abendgymnasium. To graduate from there will take two to five years, depending on your available time and desired graduation certificate. A subject-specific certificate is faster to achieve, while a generic one (which allows you to study any subject) takes longer.
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If you dropped out of school with no school degree at all, you will first have to pass the "Mittlere Reife" exam which will give you the equivalent of a basic school degree (you can prepare yourself or take preparation classes as you wish).
With that school degree, you can now apply at a Kolleg or Abendgymnasium. To graduate from there will take two to five years, depending on your available time and desired graduation certificate. A subject-specific certificate is faster to achieve, while a generic one (which allows you to study any subject) takes longer.
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Originally posted by chithanh View PostThis is what I mean with adult education. In Germany it is called "zweiter Bildungsweg" and consists of either "Abendgymnasium" for students who are otherwise employed, or "Kolleg" for full-time students. After graduating from there, you can study at a university.
Sorry for asking, I have little knowledge of other countries customs. But I do think it is interesting, so thank you for taking the time to try and explain it to me.
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