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AMD Catalyst Gaming Performance For BioShock Infinite On Linux

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  • #21
    Originally posted by eydee View Post
    It is also confirmed by the VP developer, this is why officially only GCN cards are supported at the moment.
    Still sure that outdated AMD cards are best for Linux *g*

    Comment


    • #22
      I can't get the test to run.

      Help me Michael, I'm stupid. Fx-8150, amd 6850, debian testing.

      file:///root/.phoronix-test-suite/test-results/1503194-DE-BIOSHOCKI81/composite.xml

      I got this output:

      NOTICE: The following PHP extensions are OPTIONAL but recommended:

      SQLite3 The PHP SQLite3 extension is required when running a Phoromatic server.
      CURL PHP CURL is recommended for an enhanced download experience.
      PHP FPDF PHP FPDF is recommended if wishing to generate PDF reports.


      Phoronix Test Suite v5.2.1
      An outdated version of the Phoronix Test Suite is installed.
      The version in use is v5.2.1, but the latest is v5.4.1.
      Visit http://www.phoronix-test-suite.com/ to update this software.

      To Install: pts/bioshock-infinite-1.0.0

      Determining File Requirements .................................................. ................
      Searching Download Caches .................................................. ....................

      1 Test To Install
      19000MB Of Disk Space Is Needed

      pts/bioshock-infinite-1.0.0:
      Test Installation 1 of 1
      Installation Size: 19000 MB
      Installing Test @ 22:33:01

      [NOTICE] This test profile assumes you have the Valve Steam client already installed for
      your operating system / distribution and that it's installed to the standard path. Your
      Steam account must also be active and the game already installed. If the test appears hung
      you may need to manually exit the Steam client.


      System Information

      Hardware:
      Processor: AMD FX-8150 Eight-Core @ 3.61GHz (8 Cores), Motherboard: ASUS SABERTOOTH 990FX, Chipset: AMD RD890 bridge, Memory: 4 x 8192 MB DDR3-1333MHz, Disk: 256GB OCZ VERTEX4 + 60GB OCZ VERTEX3 + 2 x 3001GB Seagate ST3000DM001-9YN1 + 1000GB Western Digital WD10EACS-00Z, Graphics: ASUS AMD Radeon HD 6850 (790/1000MHz), Audio: AMD SBx00 Azalia, Monitor: S243HL + ASUS PA238QR, Network: Realtek RTL8111/8168/8411

      Software:
      OS: Debian 8.0, Kernel: 3.16.0-4-amd64 (x86_64), Desktop: Cinnamon 2.2.16, Display Server: X Server 1.16.4, Display Driver: radeon 7.5.0, OpenGL: 3.3 Mesa 10.4.2 Gallium 0.4, Compiler: GCC 4.9.2, File-System: ext4, Screen Resolution: 3840x1080


      Current Test Identifiers:
      - Radeon HD 6450
      - Radeon HD 6570
      - Radeon HD 6870
      - Radeon HD 6950
      - Radeon HD 7850
      - Radeon HD 7950
      - Radeon R9 270X
      - Radeon R9 285
      - Radeon R9 290

      Enter a unique name to describe this test run / configuration:

      If you wish, enter a new description below to better describe this result set / system configuration under test.
      Press ENTER to proceed without changes.

      Current Description: AMD Catalyst Linux graphics performance for BioShock Infinite. Linux gaming benchmarks by Michael Larabel for a future article on Phoronix.com.

      New Description:


      BioShock Infinite:
      pts/bioshock-infinite-1.0.0 [Resolution: 1920 x 1080 - Effects Quality: Ultra]
      Test 1 of 2
      Estimated Trial Run Count: 3
      Started Run 1 @ 22:33:06
      The test run did not produce a result.
      Started Run 2 @ 22:33:08
      The test run did not produce a result.
      Started Run 3 @ 22:33:10
      The test run did not produce a result.

      Test Results:

      Average: 0 Frames Per Second
      This test failed to run properly.


      BioShock Infinite:
      pts/bioshock-infinite-1.0.0 [Resolution: 2560 x 1600 - Effects Quality: Ultra]
      Test 2 of 2
      Estimated Trial Run Count: 3
      Started Run 1 @ 22:33:16
      The test run did not produce a result.
      Started Run 2 @ 22:33:18
      The test run did not produce a result.
      Started Run 3 @ 22:33:20
      The test run did not produce a result.

      Test Results:

      Average: 0 Frames Per Second
      This test failed to run properly.


      The following tests failed to properly run:

      - pts/bioshock-infinite-1.0.0: Resolution: 1920 x 1080 - Effects Quality: Ultra
      - pts/bioshock-infinite-1.0.0: Resolution: 2560 x 1600 - Effects Quality: Ultra


      Do you want to view the results in your web browser (Y/n): y

      Comment


      • #23
        Originally posted by AndyChow View Post
        I can't get the test to run.

        Help me Michael, I'm stupid. Fx-8150, amd 6850, debian testing.

        file:///root/.phoronix-test-suite/test-results/1503194-DE-BIOSHOCKI81/composite.xml

        I got this output:

        NOTICE: The following PHP extensions are OPTIONAL but recommended:

        SQLite3 The PHP SQLite3 extension is required when running a Phoromatic server.
        CURL PHP CURL is recommended for an enhanced download experience.
        PHP FPDF PHP FPDF is recommended if wishing to generate PDF reports.


        Phoronix Test Suite v5.2.1
        An outdated version of the Phoronix Test Suite is installed.
        The version in use is v5.2.1, but the latest is v5.4.1.
        Visit http://www.phoronix-test-suite.com/ to update this software.

        To Install: pts/bioshock-infinite-1.0.0

        Determining File Requirements .................................................. ................
        Searching Download Caches .................................................. ....................

        1 Test To Install
        19000MB Of Disk Space Is Needed

        pts/bioshock-infinite-1.0.0:
        Test Installation 1 of 1
        Installation Size: 19000 MB
        Installing Test @ 22:33:01

        [NOTICE] This test profile assumes you have the Valve Steam client already installed for
        your operating system / distribution and that it's installed to the standard path. Your
        Steam account must also be active and the game already installed. If the test appears hung
        you may need to manually exit the Steam client.


        System Information

        Hardware:
        Processor: AMD FX-8150 Eight-Core @ 3.61GHz (8 Cores), Motherboard: ASUS SABERTOOTH 990FX, Chipset: AMD RD890 bridge, Memory: 4 x 8192 MB DDR3-1333MHz, Disk: 256GB OCZ VERTEX4 + 60GB OCZ VERTEX3 + 2 x 3001GB Seagate ST3000DM001-9YN1 + 1000GB Western Digital WD10EACS-00Z, Graphics: ASUS AMD Radeon HD 6850 (790/1000MHz), Audio: AMD SBx00 Azalia, Monitor: S243HL + ASUS PA238QR, Network: Realtek RTL8111/8168/8411

        Software:
        OS: Debian 8.0, Kernel: 3.16.0-4-amd64 (x86_64), Desktop: Cinnamon 2.2.16, Display Server: X Server 1.16.4, Display Driver: radeon 7.5.0, OpenGL: 3.3 Mesa 10.4.2 Gallium 0.4, Compiler: GCC 4.9.2, File-System: ext4, Screen Resolution: 3840x1080


        Current Test Identifiers:
        - Radeon HD 6450
        - Radeon HD 6570
        - Radeon HD 6870
        - Radeon HD 6950
        - Radeon HD 7850
        - Radeon HD 7950
        - Radeon R9 270X
        - Radeon R9 285
        - Radeon R9 290

        Enter a unique name to describe this test run / configuration:

        If you wish, enter a new description below to better describe this result set / system configuration under test.
        Press ENTER to proceed without changes.

        Current Description: AMD Catalyst Linux graphics performance for BioShock Infinite. Linux gaming benchmarks by Michael Larabel for a future article on Phoronix.com.

        New Description:


        BioShock Infinite:
        pts/bioshock-infinite-1.0.0 [Resolution: 1920 x 1080 - Effects Quality: Ultra]
        Test 1 of 2
        Estimated Trial Run Count: 3
        Started Run 1 @ 22:33:06
        The test run did not produce a result.
        Started Run 2 @ 22:33:08
        The test run did not produce a result.
        Started Run 3 @ 22:33:10
        The test run did not produce a result.

        Test Results:

        Average: 0 Frames Per Second
        This test failed to run properly.


        BioShock Infinite:
        pts/bioshock-infinite-1.0.0 [Resolution: 2560 x 1600 - Effects Quality: Ultra]
        Test 2 of 2
        Estimated Trial Run Count: 3
        Started Run 1 @ 22:33:16
        The test run did not produce a result.
        Started Run 2 @ 22:33:18
        The test run did not produce a result.
        Started Run 3 @ 22:33:20
        The test run did not produce a result.

        Test Results:

        Average: 0 Frames Per Second
        This test failed to run properly.


        The following tests failed to properly run:

        - pts/bioshock-infinite-1.0.0: Resolution: 1920 x 1080 - Effects Quality: Ultra
        - pts/bioshock-infinite-1.0.0: Resolution: 2560 x 1600 - Effects Quality: Ultra


        Do you want to view the results in your web browser (Y/n): y
        Do you have Steam installed? Otherwise likely running into a number of other Steam-relateed issues I've been ranting about for years about either with regard to case sensitivity of SteamApps/steamapops, LD_LIBRARY_PATH override being screwed on your system, etc. Unfortunately not much to do on my end due to it all being due to the Steam mess outside of commercial customers. Benchmarking with Steam games has been a mess as previously reported for years and unfortunately no easy fix to make it universal.
        Michael Larabel
        https://www.michaellarabel.com/

        Comment


        • #24
          Originally posted by AndyChow View Post
          Software:
          OS: Debian 8.0, Kernel: 3.16.0-4-amd64 (x86_64), Desktop: Cinnamon 2.2.16, Display Server: X Server 1.16.4, Display Driver: radeon 7.5.0, OpenGL: 3.3 Mesa 10.4.2 Gallium 0.4, Compiler: GCC 4.9.2, File-System: ext4, Screen Resolution: 3840x1080
          You're using mesa with OpenGL 3.3, the game needs OpenGL 4.2

          Comment


          • #25
            Originally posted by ObiWan View Post
            You're using mesa with OpenGL 3.3, the game needs OpenGL 4.2
            Yeah, I don't have steam installed either. Steam has messed up some of my systems before.

            IDK, This game runs fine with windows 7 and 10. Full quality, at least 24 fps. I just can't get it to run with linux. BTW, been playing miami hotline 2, dawm it's great. Runs so smooth. I'm going to assume it's a proper port.

            Comment


            • #26
              Originally posted by peppercats View Post
              they aren't using mesa on all, because it doesn't run on mesa.

              this entire situation reminds me of when console games got extremely bad windows ports then pointed to their bad sales as PC gaming dying, instead of failing to realize how shitty their ports were.
              No its Mesas fault if it doesnt support that OpenGL specification. That spec has been around for 3-4 years, and if they dont support it, its obviously their problem.
              Patching a game for Mesa is insane, there was the same discussion a while ago. There are just these fucking features, if they dont implement them, you cant use them, as easy as that dude.

              Comment


              • #27
                Why is there a cap at 47 FPS?

                Comment


                • #28
                  Looks like a single core fglrx limit for this kind of workload.

                  Comment


                  • #29
                    Originally posted by xnor View Post
                    Why is there a cap at 47 FPS?
                    There is no cap, mine even goes above 100 a lot. (So much for these 6k series cards being weak for the game...)

                    There is a frame rate limiter option in the graphics settings, make sure you have it off.

                    Comment


                    • #30
                      Originally posted by xnor View Post
                      Why is there a cap at 47 FPS?
                      AMD vs nVidia OpenGL performance, i guess nVidia will be capped at 120 fps

                      It is not because of higher OpenGL used, you can see some cap even in OpenGL 1.2 apps, nope not joking Not sure what it is, but is probably memory managment or how game manage buffers in AMD OpenGL implementation, mesa is slow/capped too in similar cases. Or it is only because some postprocessing effect hit that slow case.
                      Last edited by dungeon; 20 March 2015, 08:33 AM.

                      Comment

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