Announcement

Collapse
No announcement yet.

Radeon DRM Changes For The Linux 3.20 Kernel

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by gnufreex View Post
    It is endianess issue. Macs run in big endian mode, while x86 is little endian.
    only the old non Intel Macs

    Comment


    • #32
      Originally posted by gnufreex View Post
      It is endianess issue. Macs run in big endian mode, while x86 is little endian. Drivers are tested for little only. That is why IBM made POWER8 bi-endian. You can run it in little endian mode now, and most things would work with simple recompile. RHEL and SUSE now have two POWER ports, little and big endian.
      Iirc old Mac PPC's had this same bi-endianness thing. There was some downside with it but I can't remember anymore what. Default is big endian.

      Comment


      • #33
        What is indirect draw ?

        Thanks

        Comment


        • #34
          Originally posted by iznogood View Post
          What is indirect draw ?
          Do you mean indirect rendering, as in direct rendering vs indirect rendering ?
          Test signature

          Comment


          • #35
            Originally posted by bridgman View Post
            Do you mean indirect rendering, as in direct rendering vs indirect rendering ?
            I don't know, that's what the change log says.

            Comment


            • #36
              Originally posted by iznogood View Post
              What is indirect draw ?

              Thanks
              See:

              Comment


              • #37
                Originally posted by iznogood View Post
                What is indirect draw ?

                Thanks
                It's required for GL4.0.

                Basically allows a bunch of input to be calculated completely on the GPU instead of requiring it to be fed from the CPU, which means it can speed things up substantially if your application is able to use it.

                Comment


                • #38
                  Originally posted by smitty3268 View Post
                  It's required for GL4.0.

                  Basically allows a bunch of input to be calculated completely on the GPU instead of requiring it to be fed from the CPU, which means it can speed things up substantially if your application is able to use it.
                  So, we need kernel 3.20 for OpenGL >= 4.0 then?

                  Comment


                  • #39
                    Originally posted by asdfblah View Post
                    So, we need kernel 3.20 for OpenGL >= 4.0 then?
                    For evergreen, NI, and Cayman hardware? Yes.

                    I wouldn't be surprised if you would need even more, for something like tesselation shaders, but you'll need at least 3.20.

                    This feature has already been supported in radeonsi for a while.

                    Comment


                    • #40
                      FYI: We solved some problems with Mesa on the Linux PowerPC platform. We released some unofficial Mesa packages last year.

                      Links:

                      forum.hyperion-entertainment.biz
                      www.supertuxkart-amiga.de

                      Unofficial Mesa logo:



                      Screenshots:



                      Comment

                      Working...
                      X