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AMD Reportedly Plans To Bring Mantle To Linux, Calls Mantle An Open-Source API

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  • #41
    "Gaming or nongaming should not make a difference. You want a performant, low latency, easy to mutlithread, good to debug API in all cases."
    yet in some cases you need precision above all while you probably wont need it for many gaming cases. For scientific physics simulations for instance
    While gaming will prefer fluent performance with low latency

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    • #42
      not just yet.

      Originally posted by chithanh View Post

      The situation is fundamentally different than back when games were coded to one API. Now the market is dominated by a few game engines which output to a number of APIs already (e.g. DirectX 11, PS4, Xbox One, OpenGL, OpenGL ES). And now they will add support for Mantle and Metal which is a matter of weeks if AMD is to be believed.
      AMD to be believed, when their hardware is fully compatible with 4.x OpenGL AND is good choice based on quality/performance/value, so far all of those just fail when it comes to Linux. AMD has only one advantage so far. It at least has OSS drivers, unlike Nvidia.
      So far, Nvidia is flagship of quality/performance/value on Linux. Untill AMD is competitive, or their technology give great advantage - I don't think their technologies will be accepted.

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      • #43
        Originally posted by justmy2cents View Post
        i think you jumped on hype train a bit too soon.

        it is open API, not open source solution.

        and you kinda require GCN to use it which is why only new amd cards are compatible.


        i think only radeonsi could actually go for what you say. other vendors definitely won't license something needing complete abandonment of their way when that vendor is not a threat. amd simply has no cards to dictate tempo
        I don't exactly know what I was thinking when writing about open sourcing Mantle.
        Anyways, in the early days, if memory serves, Mantle only required the graphicscard to have some programmable cores, like GCN, or CUDA, so it could work with all (advanced) vendors.
        I find it hard to believe that AMD would actively hinder other hardware vendors in using Mantle, as it might limit the usage of Mantle. That said, I'm quite impressed with the amount of AAA titles that is getting Mantle support, with it actually requiring newer GCN cores.

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        • #44
          Originally posted by xeekei View Post
          Then maybe they should form a new consortium between themselves, NVidia, and Intel. Possibly include game developers. I don't want an API that is controlled by one entity.
          Valve seems to be the one better positioned to handle such a task. Since they are already developing a gaming OS, might as well defined the API to be used.

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          • #45
            Originally posted by dimko View Post
            AMD to be believed, when their hardware is fully compatible with 4.x OpenGL AND is good choice based on quality/performance/value, so far all of those just fail when it comes to Linux. AMD has only one advantage so far. It at least has OSS drivers, unlike Nvidia.
            So far, Nvidia is flagship of quality/performance/value on Linux. Untill AMD is competitive, or their technology give great advantage - I don't think their technologies will be accepted.
            I agree here except for one thing. NVIDIA has an open source driver, and they're actively contributing to it. Yes nouveau is new, but it already has the 3d code implemented, it's just power management that's lagging, and NVIDIA themselves are contributing documentation to that effort. I see no reason for AMD to enjoy a special position. They abandoned Unix in the 1990s and 2000s and now that the market is swinging back they suddenly got caught with their pants down? That's their problem not ours. Intel's GL implementation works, sure it's not lightning fast but they're not trying to make high end cards.

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            • #46
              Originally posted by Yorgos View Post
              sure, they don't have proper performance in openCL but there is a chance to support a rival's product and do it better.
              Well there's no gpu vendor with a reliable and fast Opencl implementation out there, just remember that AMD opencl can't compile large kernels without loosing all the performance yet.

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              • #47
                Originally posted by dimko View Post
                AMD to be believed, when their hardware is fully compatible with 4.x OpenGL AND is good choice based on quality/performance/value, so far all of those just fail when it comes to Linux. AMD has only one advantage so far. It at least has OSS drivers, unlike Nvidia.

                So far, Nvidia is flagship of quality/performance/value on Linux..
                OpenGL 4.0 (and some other things) are certainly nice to have, but I am very happy with how my radeon cards work today with AMD OSS drivers.

                On the other hand, NVidia uses Linux to their advantage but gives not much back.
                Originally posted by DMJC View Post
                NVIDIA has an open source driver, and they're actively contributing to it. Yes nouveau is new, but it already has the 3d code implemented, it's just power management that's lagging, and NVIDIA themselves are contributing documentation to that effort. I see no reason for AMD to enjoy a special position..
                Linus Torvalds himself famously raised his middle finger on NVidia for being the single worst company he has ever dealt with.
                News article: http://silicon-news.com/news/2012/06/17/linus-torvalds-nvidia-fuck-you/Linus Torvalds reveals his true feelings for Nvidia.


                Nouveau is not a new driver. It is almost completely reverse-engineered, including the power management. NVidia contributions to nouveau are small, and not very frequent, especially compared with AMD or Intel. NVidia only release documentation as they please, and sometimes refuse to even discuss releasing documentation that was requested from them. Then you have gold nuggets like that one:
                Originally posted by Andy Ritger
                But longer-term, I think we'd like to move things to the firmware that either we're not comfortable documenting, or things that are Real Hard to get right, like P-state switching.
                http://lists.freedesktop.org/archive...er/014495.html
                So instead of documenting or open sourcing certain things, they will rather put the code inside GPU firmware blobs.

                Originally posted by dimko View Post
                Untill AMD is competitive, or their technology give great advantage - I don't think their technologies will be accepted.
                AMD Mantle on Windows is already by BF4 and Thief and they said that it will increase to 50 by the time that Microsoft releases DirectX 12. Many of the game engines are cross-platform, so I see no reason why they should drop Mantle when the game is ported to Linux.

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                • #48
                  Originally posted by jakubo View Post
                  "Gaming or nongaming should not make a difference. You want a performant, low latency, easy to mutlithread, good to debug API in all cases."
                  yet in some cases you need precision above all while you probably wont need it for many gaming cases. For scientific physics simulations for instance
                  While gaming will prefer fluent performance with low latency
                  There are already solutions to that like ARB_shader_precision (Core in 4.1)
                  Or in case of GLES there are precision specifiers that relax precision to increase performance.

                  This is a simply Boolean switch and not a reason to justify the stagnation of OpenGL over all this years. (Remember Longs Peak?)

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                  • #49
                    Current status of OpenGL 4 in Mesa (this is why I have faith that it will be coming next year around mid year):
                    GL 4.0:
                    17/26 Completed

                    GL 4.1:
                    4/7 Completed

                    GL 4.2:
                    9/12 Completed

                    GL 4.3:
                    12/23 Completed

                    GL 4.4:
                    4/10 Completed

                    Total:
                    46/88 Completed - OpenGL 4.4 is already 40% implemented, overall OpenGL 4.0 - 4.4 is over 50% implemented.

                    The other thing I'll note is this: The nouveau status matrix page, if you bother to follow it, they are getting each new card generation up to running 3d code a lot faster than they first were. It's now taking weeks not months to get each new card generation supported. They are reusing a ton of code.
                    Last edited by DMJC; 18 June 2014, 10:02 AM.

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                    • #50
                      As others have said about open sourcing and API's.
                      FYI: An API is a set of agreements about what and how something is done, it is a form of a specification not implementation.
                      It is not a piece of software but a specification. Meaning an API can be open but not open source.
                      An API can have open source implementations that are pieces of software.

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