Originally posted by Kraut
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The reason is that it's hard to tell if a change is important or not without someone carefully reviewing what has been changed, and no one wants to do that for every single commit that goes into Mesa. So they just always automatically wipe it out even when it's not necessary.
That the cost of parsing GLSL is insignificant. I like to quote one of the AMD developer on that, but can't find his comment anymore.
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