"Ask ATI" dev thread

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  • Stormking
    Junior Member
    • Dec 2006
    • 112

    Originally posted by bridgman View Post
    Bug... ok, help me understand something. Are folks asking if we dropped 3xx/4xx from the driver because of something specific (removal of IDs etc..) or just because of a bug ?
    Since 8.10, fglrx doesn't work with R300-Hardware, anymore. Because you guys at ATI never tell us anything, we don't know if it's a bug or if R300-Support was dropped.
    Last edited by Stormking; 19 November 2008, 02:49 PM.

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    • bridgman
      AMD Linux
      • Oct 2007
      • 13184

      I asked around - no change in support and driver seems to work on 3xx/4xx in house, so sounds like a bug. What is the issue you are seeing ?
      Test signature

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      • Kano
        Kanotix Developer
        • Aug 2007
        • 7924

        Seems to work - funny - not even in nexuiz a res change is possible since 8-9 (xorg 7.1.1, rv410).

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        • bridgman
          AMD Linux
          • Oct 2007
          • 13184

          OK, but help me here. Inability to change resolutions inside a game is hardly something that would constitute "dropping support", is it ? I had assumed there was a bigger, more blatant problem involved.
          Test signature

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          • Kano
            Kanotix Developer
            • Aug 2007
            • 7924

            Well some with newer chips say it would work, can't verify due to missing hardware. So older hw support seems to be even more broken than newer one. Btw. I found out that

            gl2benchmark -sceneselect 3

            would work (4 might segfault directly), but when test 1 or 2 was done then test 3 will not work. Something breaks pointsprites in that case - last fully working driver for that bench was 8.40.4 - think about it...

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            • Stormking
              Junior Member
              • Dec 2006
              • 112

              Originally posted by bridgman View Post
              I asked around - no change in support and driver seems to work on 3xx/4xx in house, so sounds like a bug. What is the issue you are seeing ?
              People experiencing this bug cannot insert the kernel module. One gets the following error message:
              Code:
              [fglrx:drm_alloc] *ERROR* [driver] Allocating 0 bytes
              [fglrx:firegl_init_device_list] *ERROR* Out of memory when allocating device heads
              [fglrx:firegl_init_module] *ERROR* firegl_init_devices failed
              More reports here: https://bugs.launchpad.net/ubuntu/+s...er/+bug/284408

              Comment

              • porksome
                Junior Member
                • Mar 2008
                • 7

                My Xorg log reports "screen not found" when I try to reboot and drops me to command prompt (8.10 and 8.11). WHen I try to run aticonfig --initial I get a segmentation fault.

                Running ubuntu intepid (8.10) on a Toshiba M30X with Radeon mobility 9600 m10. 8.9 worked a treat (on hardy) but 8.9 will not work on intrepid due to xorg server versions and catalyst 8.10 and 8.11 refuse to recognise hardware it would appear.

                Edit: The logs also indicate a whole bunch of unknown symbols (can't say which as currently in work)
                Last edited by porksome; 20 November 2008, 10:18 AM.

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                • Zhick
                  Senior Member
                  • May 2008
                  • 510

                  I just wondered: When Gallium3d will be ready, will fglrx also be converted to be a Gallium3d-driver and to use the same OpenGl-thing (don't know what it's called... the thing that implements OpenGl-functionality on top of a Gallium3d-driver).

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                  • RealNC
                    Senior Member
                    • Jul 2008
                    • 4247

                    Isn't ATI's OpenGL implementation supposed to be faster?

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                    • Linuxhippy
                      Senior Member
                      • Jan 2008
                      • 387

                      I am no ATI dev, but I don't think they'll do this.
                      They have a pretty fast&solid OpenGL implementation, so they would not gain anything by throwing away what they have now and implement it from scratch.
                      Furthermore I guess Gallium3D means a completly free and open 3D driver, which won't happen. You'll see free drivers providing 3D developed by novell and paid by AMD - but with nowehere near the performance of the closed implementation.

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