Originally posted by bridgman
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AMD Is Exploring A Very Interesting, More-Open Linux Driver Strategy
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Originally posted by bridgman View PostExactly... well, I guess it depends on what you mean by "working". P and Q are development teams working on the userspace bits and they would *keep* working on their respective userspace bits, but those userspace bits would work on a common kernel driver. M and N are the kernel driver development teams.
The plan doesn't work without a good open source userspace stack.
In that case I do agree that it is a good path forward, as it seems it would improve the situation for both camps.
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Originally posted by bridgman View PostMaybe I don't understand your question, but isn't having all our kernel driver developers (from open and closed source teams) working on one kernel driver rather than two totally different ones likely to improve things ?
And what about the secret optimizations? Aren't there any in the kernel code that you are going to loose?
And why this now, when the open source driver is so good and finished in so many features? Are you dropping the open source driver?
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Originally posted by GreatEmerald View PostYeah, about that... My GTX 660 is tearing like crazy, no matter the options set. In fact it's tearing this very page when I merely scroll. So no, it's not worse than NVIDIA in the slightest.
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Originally posted by iznogood View Post...
What is going to happen with the mesa stack?
Are you planning to contribute to that too?
This won't be needed, but clearly catalyst works much worse than the open source driver.
And what about the secret optimizations? Aren't there any in the kernel code that you are going to loose?
And why this now, when the open source driver is so good and finished in so many features?
Are you dropping the open source driver?
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@bridgman
Isn't it that simple that a catalyst opengl stack developer, should document its work indpendent of the os.
If he fixes a OpenGl function that behaves not like specified by Koronos then could mark it in the database that it was changed.
As I experienced in the mechanical engeneering the work is documented anyway, and through that it wold just be an other check mark to mark the change summary to be included in a changelog.
To keep special customers changes out of the changelog the mark could simply not getting checked.
In the end the user wouldn't know which game was changed but the linux people would feel not so second class people.
With the linux oss driver there is always a short summary what was changed in a changeset.
I don't see where the big time penalty would be to introduce that in the changelog.
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Originally posted by _ONH_ View PostWith the linux oss driver there is always a short summary what was changed in a changeset.
I don't see where the big time penalty would be to introduce that in the changelog.
On the other hand, i also think it's pretty silly to need one. The only people it would really help would be michael, so he could just copy/paste it into an article every month. For most users, you just try out fglrx and see if if works for you or not, and if you have something in particular you are wondering about you just try the new version or get on here and ask people if it's been fixed. Adding a change log to each driver release isn't going to change that.
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Originally posted by GreatEmerald View PostSo what part of "no matter the options set" did you not get?
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