Originally posted by Pontostroy
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Originally posted by Pontostroy View PostNo, intel and radeonsi very stable for my 7790 and hd2500, but DRI_PRIME don't work. I had gpu hangs and other kernel related problem, didn't see X segfaults in a long time.
Can you provide some logs or backtrace?
[ 6082.060] (EE) Backtrace:
[ 6082.060] (EE) 0: /usr/bin/Xorg (xorg_backtrace+0x48) [0x58be18]
[ 6082.060] (EE) 1: /usr/bin/Xorg (0x400000+0x18fb09) [0x58fb09]
[ 6082.060] (EE) 2: /lib64/libpthread.so.0 (0x7fbab8cb3000+0xf9f0)
[0x7fbab8cc29f0]
[ 6082.060] (EE) 3: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0x2a28a) [0x7fbab331428a]
[ 6082.060] (EE) 4: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0xd4bf1) [0x7fbab33bebf1]
[ 6082.060] (EE) 5: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0xd5695) [0x7fbab33bf695]
[ 6082.060] (EE) 6: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0xdb9d9) [0x7fbab33c59d9]
[ 6082.060] (EE) 7: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0x4fab1) [0x7fbab3339ab1]
[ 6082.060] (EE) 8: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0x31554) [0x7fbab331b554]
[ 6082.060] (EE) 9: /usr/lib64/xorg/modules/drivers/intel_drv.so
(0x7fbab32ea000+0x3184b) [0x7fbab331b84b]
[ 6082.061] (EE) 10: /usr/bin/Xorg (0x400000+0x1195fa) [0x5195fa]
[ 6082.061] (EE) 11: /usr/bin/Xorg (0x400000+0x39791) [0x439791]
[ 6082.061] (EE) 12: /usr/bin/Xorg (0x400000+0x3d23e) [0x43d23e]
[ 6082.061] (EE) 13: /usr/bin/Xorg (0x400000+0x4106a) [0x44106a]
[ 6082.061] (EE) 14: /lib64/libc.so.6 (__libc_start_main+0xf5)
[0x7fbab7920be5]
[ 6082.061] (EE) 15: /usr/bin/Xorg (0x400000+0x2c601) [0x42c601]
[ 6082.061] (EE)
[ 6082.061] (EE) Segmentation fault at address 0x18
[ 6082.061] (EE)
Fatal server error:
[ 6082.061] (EE) Caught signal 11 (Segmentation fault). Server aborting
[ 6082.061] (EE)
[ 6082.061] (EE)
Please consult the The X.Org Foundation support
at http://wiki.x.org
for help.
[ 6082.061] (EE) Please also check the log file at "/var/log/Xorg.0.log" for
additional information.
[ 6082.061] (EE)
[ 6082.061] (II) AIGLX: Suspending AIGLX clients for VT switch
[ 6082.183] (EE) Server terminated with error (1). Closing log file.
Something like this was yesterday. Also this crash happened today. Once I updated x-server from your repo everything looks fine so far. Hopefully the issue is resolved.
As for DRI_PRIME it works fine on my muxless laptop. There is an issue with intel driver in 3.13 (bug report was filled), radeonsi shows an error (another bug report exists) and runpm doesn't work properly (again there is a bug report). Once all this stuff is fixed I can say that open source drivers are in much-much better state than catalyst.
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Originally posted by Tyler_K View PostWell all you who pay much more attention to the nitty gritty details of the devices would know better then I (about the position the device takes in the performance/capabilities echelon), but see Pontostroy's results here with a 7790:
Also note Alex's suggestion just further down in the thread in regards to turning on tiling.
Given those pts, I'd guess that 24fps isn't rubbish at all .... (again, I'm not an expert as to which cards are uber fast and which ones are not)
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Originally posted by FutureSuture View Post24 frames per second with a Sapphire AMD Radeon HD 7870 GHz Edition card? Sorry, but that sounds completely rubbish to me. What am I misunderstanding?
Also note Alex's suggestion just further down in the thread in regards to turning on tiling.
Given those pts, I'd guess that 24fps isn't rubbish at all .... (again, I'm not an expert as to which cards are uber fast and which ones are not)
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Originally posted by lordheavy View PostUnigine Heaven with phoronix test suite http://openbenchmarking.org/result/1...SO-HOME1575701
Really stable, now i cn play oilrush
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Originally posted by Tom_G View PostHi
MLL works out of the box, but there are rendering issues. Some people [1] discussed about and asked the publisher of the game for a patch. It seems, MLL has obviously some bugs in the shaders. For details (in german) read this [2].
Tom
[1] http://steamcommunity.com/app/43160/...6998172578/#p5
[2] http://pastie.org/8623348
Originally posted by Pontostroy View PostMetro LL has text render problem, i can't find and start new game or change options.
https://bugs.freedesktop.org/show_bug.cgi?id=71870
But I guess these bug reports will be closed when the mesa devs are 100% sure it's the fault of the game (I'm 99% sure about that). So let's hope the Metro devs are listening and working on it.
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Hi
MLL works out of the box, but there are rendering issues. Some people [1] discussed about and asked the publisher of the game for a patch. It seems, MLL has obviously some bugs in the shaders. For details (in german) read this [2].
Tom
[1] http://steamcommunity.com/app/43160/...6998172578/#p5
[2] http://pastie.org/8623348
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Originally posted by dietrdan View PostI just want to say thanks to every developer involved to make that happen
Has anybody already tried Metro Last Light now? I haven't purchased it yet, but would like to know if its playable now with radeonsi.
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I just want to say thanks to every developer involved to make that happen
Has anybody already tried Metro Last Light now? I haven't purchased it yet, but would like to know if its playable now with radeonsi.
Leave a comment:
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Unigine Heaven with phoronix test suite http://openbenchmarking.org/result/1...SO-HOME1575701
Really stable, now i cn play oilrush
Leave a comment:
Leave a comment: