Originally posted by nightmarex
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AMD Wants Mantle On Linux, OS X, Mobile Devices
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Originally posted by blackout23 View PostTrue. Apple barely managed to implement OpenGL 4.1 (was released in 2010) into their brand new OSX version which came out just a few weeks ago.Apple really doesn't care about any graphics APIs.
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Originally posted by log0 View PostI have to say I like what I've seen so far (high level bits). They are exposing GPU engines (Graphics, Compute, DMA) and memory to the developer, allow to feed the command buffers directly and handle memory allocation. This means a bit more work for developers using this API, but also more control over GPU (and simpler drivers).
What's worse, Mantle is set to pushing the issues from the driver to the game. And we can change drivers, but games so far have stayed proprietary. So if the game developers made some optimisations, it will run fine on the current generation of graphics cards, but what if the next generation comes and the old code is no longer optimal? The developers no longer maintain the game, so all the bugs stay there forever.
Another issue of going low-level like that is that, as the Mantle developers said, there is no security. And that's very bad. There is a good reason why processors got protected mode instead of real mode. You can't trust game developers to implement everything correctly. What if they do something that makes the GPU lock up? That's it, you have an equivalent of a kernel panic/BSOD. That should never be allowed. GPU bugs that cause lockups are bad enough, but now you also add another source of critical bugs ? one you can't do anything about, because games are proprietary.
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Originally posted by Boland View PostApple cares a lot about graphics APIs/Performance..... Just not on the desktop.
When Apple pushes out OpenGL 4.3 people will still whine it hasn't hit 5.x or whatever the next major version of OpenGL spec gets released.
Meanwhile, Windows isn't OpenGL accelerated for obvious reasons. Linux DE is on the verge of embracing OpenGL 2.1 and bits of 3.x for KDE 5 and GNOME 4.x. Maybe in 3-5 years they'll be at 4.x.
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Originally posted by Marc Driftmeyer View PostTo the ill-informed: OS X is OpenGL 4.1 throughout. No OS on the planet matches that fact. We aren't talking about OpenGL 4.4 for a Game, but OpenGL 4.1 for every bit of 2D/3D built-into the OS from the ground up.
When Apple pushes out OpenGL 4.3 people will still whine it hasn't hit 5.x or whatever the next major version of OpenGL spec gets released.
Meanwhile, Windows isn't OpenGL accelerated for obvious reasons. Linux DE is on the verge of embracing OpenGL 2.1 and bits of 3.x for KDE 5 and GNOME 4.x. Maybe in 3-5 years they'll be at 4.x.
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