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AMD Wants Mantle On Linux, OS X, Mobile Devices

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  • nightmarex
    replied
    Chris Roberts of Star Citizen, Daniel Baker and Tim Kip of Oxide, Jurjen Katsman of Nixxes, Guennadi Riguer of AMD and Johan Andersson of DICE answer questio...


    Mantle Q.A. with developers

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  • Boland
    replied
    Originally posted by blackout23 View Post
    True. Apple barely managed to implement OpenGL 4.1 (was released in 2010) into their brand new OSX version which came out just a few weeks ago. Apple really doesn't care about any graphics APIs.
    Apple cares a lot about graphics APIs/Performance..... Just not on the desktop.

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  • sarmad
    replied
    In my opinion, at this point on Linux anything that doesn't get Intel's support will not see the light of day. So, Mantle's fate is in the hands of Intel.

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  • Nille
    replied
    Originally posted by nightmarex View Post
    Intels QuickSync is a Windows only thing at them moment and there GPU's perform leagues better in Windows.
    Are you sure with that? I mean i have read that you can encode with va-api

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  • log0
    replied
    Originally posted by chithanh View Post
    The 6950 card was advertised as DirectX 11 card and that is still what it does today. In the Mantle interview, Johan Andersson explained that a GPU must meet certain minimum requirements to be Mantle capable.
    The interview talked about Kepler, and that was released long after the 6950. In fact, it was released several months after the first GCN cards.
    I think you need to find a way to manage your anger.
    Yeah, I think one of the minimum requirements is unified address space/virtual memory support. So anything older than GCN won't work (as a technical limitation).

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  • chithanh
    replied
    Originally posted by Tobai View Post
    So nice of them... Shame that that openness doesn't extend to their own pre gcn architectures. You see, I'm one of those idiots who made the mistake of buying an HD 6950 -- a 3 year old product now deemed "legacy" not due to any technical limitation
    The 6950 card was advertised as DirectX 11 card and that is still what it does today. In the Mantle interview, Johan Andersson explained that a GPU must meet certain minimum requirements to be Mantle capable.
    Originally posted by Tobai View Post
    but out of the classic marketing fuck-you-strategy -- and, according to AMD -- love this part --, I would actually have better chances of using their own technology had I given my money to Nvidia or Intel at the time!
    The interview talked about Kepler, and that was released long after the 6950. In fact, it was released several months after the first GCN cards.
    Originally posted by Tobai View Post
    In short, I hope Mantle crashes and burns. And with a bit of luck -- wishful thinking --, everyone at AMD involved in this "strategy" dies a painful death with it.
    I think you need to find a way to manage your anger.

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  • sunweb
    replied
    At this point i am waiting tests of BF4 with and without Mantle, only then will we see if its worth it. Obviously gains must be >=20% and no less.
    But seeing as a small companies with just a few devs can add support to their engine i see not trouble here at all. It apprears to be easy. So yes, the question is "What are the gains?"

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  • Silverthorn
    replied
    Originally posted by rudregues View Post
    I agree with you and would add that seems the great majority thinks Mantle is a replacement for OpenGL/DirectX. The main purpose of Mantle is to be an extra layer (abstraction), in addition to OpenGL and DirectX.

    Anyway, I think AMD started badly with this by not supporting Linux in Mantle. Reason: I think Linux will be the future for gaming and video editing (won't discuss this here). If Mantle will be good or not, we will just know if developers start using this and the (dis)advantages will appear.
    Actually the game engine is the abstraction layer and those could much more easily be customized for a low level api like Mantle.

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  • rudregues
    replied
    Originally posted by chithanh View Post
    @phoronix
    These slides are from DICE, not from AMD. So DICE wants Mantle on Linux, AMD has remained mostly mum on the topic.
    I think you misunderstand what Mantle is about. Mantle does not target individual applications, it targets the middleware. And it is going to be an additional renderer in addition to the existing DirectX / OpenGL / Xbone / PS4 / etc. renderers (no "switching to").
    I agree with you and would add that seems the great majority thinks Mantle is a replacement for OpenGL/DirectX. The main purpose of Mantle is to be an extra layer (abstraction), in addition to OpenGL and DirectX.

    Anyway, I think AMD started badly with this by not supporting Linux in Mantle. Reason: I think Linux will be the future for gaming and video editing (won't discuss this here). If Mantle will be good or not, we will just know if developers start using this and the (dis)advantages will appear.

    Leave a comment:


  • Andrecorreia
    replied
    a new stupid ideia

    amd needs new ideias, but not this type of ideias. they can t do a decent driver even on windows, go home AMD

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