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Any World of Warcraft / Wine successes with 8.42.3?
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I thought I would bump this with the working guide I made for 7.12 driver install of ATI.
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I found some important settings that may help us when it comes to wow crashes
in the device section put
Option "Capabilities" "0x00000800"
Option "UseFastTLS" "off"
Option "KernelModuleParm" "locked-userpages=0"
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Well its not the memory leak issue, because although it does consume more and more memory for me, I think it would probably crash after maybe an hour or so rather than a few minutes or (sometimes) less; it doesn't run for long enough to use all my RAM.
*sigh* running a 64-bit system can cause so many niggling issues it seems.
A google search on that error message (well the first part of it) turns up about 5 results, only one of them in english, which was talking about a different application under Wine.
Hopefully the new version will work but even so, this new driver series is a big improvement performance-wise at least.
no-one else with any information?
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64 bit may be your problem then mostlikly. Or your having serious memleak issues, as the 7.11 is known to be leaking memory.
For me, I can play it hours uppon hours. Though some water parts do make it crash (the little pool with the two fishies before the wailing cavern instance, took me 6 reboots to get out of the water, and then went on again for hours without a hitch.)
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I'm using a PCI-E Radeon X1650 on a 64-bit platform and with the new drivers (having tried 7.11 and 8.42.3) Warcraft runs with noticably improved FPS when I disable shaders, however it likes to randomly crash with loads of this error output to the terminal:
fixme:dbghelp_dwarf:dwarf2_parse_udt_type Unhandled Tag type 0x2e at ctx(0x328b68,L"fglrx_dri.so"), for debug_info(abbrev:0x5bf01b8,symt:0x5c04074)
before doing a traceback.
I've tried various other versions of Wine all with the same result.
The frustrating thing is that I get the nicely improved fps for random periods of time before it crashes, and then I have to go back to the old, slow drivers and cry..
I've tried both amd64 and i386 wine packages with the same result; is this something specific to these drivers with 64-bit?
Has anyone else had this problem?
I should add that I'm running Debian Etch (for the most part) which uses Xorg 7.1.Last edited by krnlg; 14 December 2007, 05:47 AM.
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Originally posted by Tsume View PostSame story here and I'm on 7.11
Lucky I found this post or it would never ever ever run.
Ubuntu 7.10 (Gutsy) w/ Wine 0.9.50 and Catalyst 7.11
i'm having some graphical glitches on the menuscreen etc (not after a fresh reboot however) lik ehalf the screen being renderd, textures missing, but it's all fine in game. I HAVE noticed that when i lgo in a toon WITHOUT ct_viewport mod (set to something a little smaller, i hide the bottom where the buttons are) it's all fine, but do have the half screen being drawn with the toon though. I blame the addon itself, as i doubt a vanilla addonless game would have that bug, but if you have only half a screen drawn INgame, try gettind ct_viewport mod and change the size of your viewport (you do need ct_core with it to configure it)
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Originally posted by chrisr View PostSo I get a completely black screen if I have
SET pixelShaders "1"
and I get a corrupt / incompletely rendered screen if I have
SET M2UseShaders "1"
However, I can at least use
SET M2UsePixelShaders "1"
The game is also refusing to run for me in D3D mode, and I've needed to disable the GL_ARB_vertex_buffer_objects extension for OpenGL mode via the Wine registry.
Lucky I found this post or it would never ever ever run.
Ubuntu 7.10 (Gutsy) w/ Wine 0.9.50 and Catalyst 7.11
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I tried that. No luck for me, the leak is associated with every frame rendered. I let glxgears running for 10~15min and when I got back I got full ram (1Gb) + swap full (3Gb)
Waiting for 7.12, but 8.40 is fine anyway.
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I had the same problem after installing 2.3. I just closed it out (via esc so it would resceive a proper quit) and restarted it and all was fine again.
You may want to try logging in once via directx (omit the -opengl flag) so the new config settings are saved and then restart using the -opengl flag, works like a charm aswell.
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I did got a huge performance increase with 7.11. But with the memory leak issue I could only play like 10min before the game lock down. Hopping for a fix in the next release. Using 8.40 now with no issues.
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