Originally posted by sonnet
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To make it more clear for the people who are not too close to games or drivers development, it looks like this - imagine there is some restriction in the GL spec, and then imagine that NVidia driver ignores or works arounds this restriction (against the spec), to allow the app work properly. Now what we have - we have the app that was written for NVidia driver, tested with NVidia driver, that works fine with NVidia driver, but fails with catalyst or some other GL implementation. Does it mean that NVidia's drivers are better? Does it mean that catalyst is broken? You can find your own answer for that depending on whether you are NVidia fan or not.
Originally posted by duby229
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