Originally posted by krasnoglaz
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AMD Radeon HD 6000 Series Open-Source Driver Becomes More Competitive
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Originally posted by Ericg View PostIs Radeon then going to become a mess of if's and IFDEF's, Bridgman? All that hand-tuning to get every little ounce of performance out of every card or are the devs thinking that its best to keep the code as clean as possible and just go for the 'middle of the road, good for most but not perfect for all' approach?
That's what we've been assuming anyways...Test signature
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Originally posted by bridgman View PostI think it's more likely that the hand-tweaking optimizations won't happen and the open source driver will stay clean.
That's what we've been assuming anyways...All opinions are my own not those of my employer if you know who they are.
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Originally posted by bridgman View PostI think it's more likely that the hand-tweaking optimizations won't happen and the open source driver will stay clean.
That's what we've been assuming anyways...
but the accumulated effect of dozens of small optimizations that would make radeons code unclean if they were applied. Is that a fair assumption?
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Originally posted by Ancurio View PostI assume most of the missing 50% performance in radeon is not due to "some secret magic performance unlocking code" that catalyst has,
but the accumulated effect of dozens of small optimizations that would make radeons code unclean if they were applied. Is that a fair assumption?
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Where's the 2D?
While there are some Linux gamers, most of us are more concerned about scrolling PDF.js pages without dropping frames in maximized windows and driving 2, 3, or more monitors than we are about demanding 3D OpenGL games. It would be nice to see the cairo-perf-trace benchmarks become part of all the GPU and graphics stack reviews.
It doesn't matter how well Quake 3 runs if I can't get vsynced compositing on all screens.
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Originally posted by Vegemeister View PostWhile there are some Linux gamers, most of us are more concerned about scrolling PDF.js pages without dropping frames in maximized windows and driving 2, 3, or more monitors than we are about demanding 3D OpenGL games. It would be nice to see the cairo-perf-trace benchmarks become part of all the GPU and graphics stack reviews.
It doesn't matter how well Quake 3 runs if I can't get vsynced compositing on all screens.All opinions are my own not those of my employer if you know who they are.
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I've abandoned fglrx soon after I discoverd open sauce can run my three monitor setup on HD6850 just fine and decided to take 3D performance loss for great 2D performance and absence of headaches over compatibility with various kernels, xorg etc etc.
It seems that these days even perf 3D is coming close, so in near future it will be a no-brainer solution...
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