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R600 Gallium3D LLVM & SB Shader Back-End Tests

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  • #11
    Originally posted by edoantonioco View Post
    Thanks a lot for the info, but I have to ask: Why "nollvm"? Is there a reason for not to enable it?
    They have different bugs.
    Generally the llvm-based compiler is better, but your mileage may vary...

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