Code:
$ env|grep R600 R600_DEBUG=sb
Only Surgeon Simulator 2013, a Unity 4-based game (http://www.youtube.com/watch?v=ZO10bAn_8M8) is glitchy, but it's already almost as fast as it was on fglrx (but not as fast as on Windows):
So amazing job guys! What's missing now is proper power management, but I can live with switching between low and high profiles for a while.
*: Actually Don't Starve is smoother than with fglrx during the first 3/4-1 hour but then like it happened with fglrx it becomes choppy (usually when my character loses his sanity), and the slowdown/choppiness is much more sensible than with fglrx. A game restart fixes it. BTW it's not a 2D game, it's 3D with a not so low polygon count (it's not just simple sprites) and shader-based effects.
But overall it feels so much better because it doesn't have those "micro-freezes" fglrx has at all times, it's really perfectly smooth.
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