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AMD Catalyst 13.3 Beta 3 Available For Linux Users

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  • Kano
    replied
    I dont know how much faster your card is but with the autodetected SS3 settings for my HD 5670 the game is much below 25 fps when many enemies are on the screen. Must be something weird going on that slows the game down that much.

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  • Gps4l
    replied
    Originally posted by brent View Post
    I haven't used fglrx in a few months. Is the 2D performance still as bad as it used to be?
    I believe it was 13.1, that fixed some 2d problem for me.

    Now the screen, in Fire fox is as on windows. No flickering.
    Smooth.
    Scrolling a page, no problem. Not anymore......
    Before I only had to move the mouse to know if I was on Linux.
    Now I need to look at the bottom or top of my screen to tell which os I use.

    hd 5750 with phenom II x4 3.2.

    Although I am very happy about this it took them long enough.

    How poor is that code, that on my specs, a webbrower is an issue.

    I hope I sound cynical, but I try to look forward.

    Amd is improving their drivers.

    On team fortress 2 it has improved to a point I need a benchmark to tell if there is a difference between Linux and w7.

    I once did made mods, maps for some other game, the driver problem with SS3, looks obvious to me.
    A problem with semi transparent textures. Textures with alpha mask. grass, leafs on trees, blood splatter.

    alt + enter twice at start screen, solves the flickering problem for me.
    I am currently not running beta drivers.

    Leave a comment:


  • uid313
    replied
    Changelog

    Pleasantly surprised to see a changelog!
    I hope it is not just a one-time thing only!
    I hope they continue with it!

    Leave a comment:


  • molecule-eye
    replied
    Watermark

    Will they ever remove that ridiculous watermark? Will they ever fix the default underscan setting? Will they ever give us Windows feature parity, e.g. in ccc?

    Leave a comment:


  • cwj717
    replied
    Originally posted by Kano View Post
    As i packaged several amd fglrx beta releases with Debian kernel 3.7/3.8 patches i can say what happened was a 1:1 integration of those. Amd did not need to do much, those have been provided by the community. Now to Serious Sam 3, there is absolutely no working fix, the lastest public beta from SS3 shows the menu correct, but the first logo is with artefacts. When you don't use gfxRestart() while the menu is shown (or via pressing Alt+Enter twice) then serveral textures like trees flicker in the level you start then. Also the OpenGL performace in Linux is very bad, on Win OpenGL is faster - at least using Killing Floor. SS3 with my HD 5670 is more or less unplayable when there are lots of enemies shown. If AMD wants to provide the GPU for a steambox then they should begin working on OpenGL much harder than they did before. Users with slower CPUs have got even more problems, then even Source engine games are unplayable, with slower i mean Phenom X4/X6 and FX. i7 seems to have got more power to run Source engine better. KF with every possible renderer on 3 gfx solutions tested including fglrx 13.3 beta 3:

    I recorded some simple demos (could add others or replace em if needed) and made a little script to select em. It always uses the default res (can only parse 1 monitor) and writes that into the default config. In the comments you see what to change if you want to use your standard settings instead. I used 1 level with nvidia rendering bugs, 1 normal speed one, 2 with speed problems.


    If i would use the performance mode with my cpu i could gain 2 fps, but thats pointless - maybe with slower systems you gain more. I don't understandt at all why the OpenGL performance is better on Win than on Linux. Amd (and Nvidia too!) should really profile the driver to find the cause of this difference. Intel has a max. difference of 25% for OpenGL, D3D(9) with KF is extra slow, Intel Win driver devs could do some profiling as well
    Maybe its different for me because I don't have the same video card/cpu but I haven't had any problems with Serious sam 3, its slower under linux but still very playable. OpenGl performance is pretty close for me in Unigine and minecraft with sonic ethers shaders (those are the only games/benchmarks I have that run opengl under windows). I'm running linux mint 14 and my system is an i5 [email protected] with a radeon 7970. My GF isn't having any problems either on her system since I installed linux mint 14 and steam. She plays amnesia the dark descent, penumbra overture and world of goo and they all seem to run fine. Her system is an i5 [email protected] with a radeon 7950 (she did have a 6870 and she didn't have problems on it either)

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  • brent
    replied
    I haven't used fglrx in a few months. Is the 2D performance still as bad as it used to be?

    Leave a comment:


  • smitty3268
    replied
    Originally posted by elanthis View Post
    No it isn't. Not the driver API anyway. It changes every time a developer's ass itches.
    Userspace visible API is backwards compatible. In-kernel private APIs are not.

    Leave a comment:


  • entropy
    replied
    Originally posted by elanthis View Post
    No it isn't. Not the driver API anyway. It changes every time a developer's ass itches.
    To be fair, that is mostly an issue for out-of-tree drivers.

    Leave a comment:


  • elanthis
    replied
    Originally posted by mark45 View Post
    Linux 3.7 & 3.8 now supported - what does it take to support a new Linux kernel? I mean Linux is backwards compatible, what's the deal exactly?
    No it isn't. Not the driver API anyway. It changes every time a developer's ass itches.

    Leave a comment:


  • Detructor
    replied
    they put out a changelog...wow. Nice.

    Leave a comment:

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