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AMD Catalyst 13.3 Beta 3 Available For Linux Users
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I dont know how much faster your card is but with the autodetected SS3 settings for my HD 5670 the game is much below 25 fps when many enemies are on the screen. Must be something weird going on that slows the game down that much.
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Originally posted by brent View PostI haven't used fglrx in a few months. Is the 2D performance still as bad as it used to be?
Now the screen, in Fire fox is as on windows. No flickering.
Smooth.
Scrolling a page, no problem. Not anymore......
Before I only had to move the mouse to know if I was on Linux.
Now I need to look at the bottom or top of my screen to tell which os I use.
hd 5750 with phenom II x4 3.2.
Although I am very happy about this it took them long enough.
How poor is that code, that on my specs, a webbrower is an issue.
I hope I sound cynical, but I try to look forward.
Amd is improving their drivers.
On team fortress 2 it has improved to a point I need a benchmark to tell if there is a difference between Linux and w7.
I once did made mods, maps for some other game, the driver problem with SS3, looks obvious to me.
A problem with semi transparent textures. Textures with alpha mask. grass, leafs on trees, blood splatter.
alt + enter twice at start screen, solves the flickering problem for me.
I am currently not running beta drivers.
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Changelog
Pleasantly surprised to see a changelog!
I hope it is not just a one-time thing only!
I hope they continue with it!
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Watermark
Will they ever remove that ridiculous watermark? Will they ever fix the default underscan setting? Will they ever give us Windows feature parity, e.g. in ccc?
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Originally posted by Kano View PostAs i packaged several amd fglrx beta releases with Debian kernel 3.7/3.8 patches i can say what happened was a 1:1 integration of those. Amd did not need to do much, those have been provided by the community. Now to Serious Sam 3, there is absolutely no working fix, the lastest public beta from SS3 shows the menu correct, but the first logo is with artefacts. When you don't use gfxRestart() while the menu is shown (or via pressing Alt+Enter twice) then serveral textures like trees flicker in the level you start then. Also the OpenGL performace in Linux is very bad, on Win OpenGL is faster - at least using Killing Floor. SS3 with my HD 5670 is more or less unplayable when there are lots of enemies shown. If AMD wants to provide the GPU for a steambox then they should begin working on OpenGL much harder than they did before. Users with slower CPUs have got even more problems, then even Source engine games are unplayable, with slower i mean Phenom X4/X6 and FX. i7 seems to have got more power to run Source engine better. KF with every possible renderer on 3 gfx solutions tested including fglrx 13.3 beta 3:
I recorded some simple demos (could add others or replace em if needed) and made a little script to select em. It always uses the default res (can only parse 1 monitor) and writes that into the default config. In the comments you see what to change if you want to use your standard settings instead. I used 1 level with nvidia rendering bugs, 1 normal speed one, 2 with speed problems.
If i would use the performance mode with my cpu i could gain 2 fps, but thats pointless - maybe with slower systems you gain more. I don't understandt at all why the OpenGL performance is better on Win than on Linux. Amd (and Nvidia too!) should really profile the driver to find the cause of this difference. Intel has a max. difference of 25% for OpenGL, D3D(9) with KF is extra slow, Intel Win driver devs could do some profiling as well
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I haven't used fglrx in a few months. Is the 2D performance still as bad as it used to be?
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Originally posted by elanthis View PostNo it isn't. Not the driver API anyway. It changes every time a developer's ass itches.
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Originally posted by mark45 View PostLinux 3.7 & 3.8 now supported - what does it take to support a new Linux kernel? I mean Linux is backwards compatible, what's the deal exactly?
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