It's just idiotic to test MSAA when the non-MSAA test is running at 7fps
Seriously, michael, I don't know what you were thinking.
Thanks for the tests with some usable info, Marek.
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Radeon R300g Morphological Anti-Aliasing Performance
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Your numbers are good, now if Michael could run OpenArena 0.8.8 on those and other resolutions.
Don't know where is the gap between your and Michael setup, you both run Ubuntu... Maybe Unity do something wrong again.
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My OpenArena 0.8.8 benchmark results!
I tested 2 resolutions. 1440x900 uses unoptimized MSAA because of a limitation in my hardware (see here for detailed information - the patch was committed today). 1280x720 is fully optimized, so the hardware runs at full speed.
Code:Resolution: 1440x900 No AA: 62 fps 2x MSAA: 49 fps 4x MSAA: 35 fps 6x MSAA: 27 fps 2x MLAA: 38 fps 4x MLAA: 38 fps 6x MLAA: 37 fps
Code:Resolution: 1280x720 No AA: 77 fps 2x MSAA: 65 fps 4x MSAA: 57 fps 6x MSAA: 56 fps 2x MLAA: 49 fps 4x MLAA: 49 fps 8x MLAA: 47 fps
System info: ATI Mobility Radeon X1700, Ubuntu 12.10, Linux kernel 3.8.0-rc3, Mesa git, Xfce4, no compositing.Last edited by marek; 15 January 2013, 09:34 PM.
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If any other folks are running an X1800 or X1900 card it would also be interesting to see what kinds of numbers they are seeing.
I had an X1950 at home but replaced it with an HD 5670 when the guys got Evergreen support working... now I can't seem to find the X1950 ;(
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He, he, it is time for Michael to do some bisecting and not benchamarking . Then do benchmarks with or without beer .
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Originally posted by dungeon View PostI think, when things are proper implemented and i have 120 fps already, i will have 60 fps with MSAA 2X? That would be coolish
Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
EDIT -- of course it's always possible that the tests from two years ago were showing artificially *high* numbersLast edited by bridgman; 15 January 2013, 08:30 PM.
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For me, there is zero point to even test these antialiasing technics when one don't have good performance without, something very beyond 60 fps and no lower . So Michael when you get 120 fps and up in some games then please do it, make antialiasing benchmarks only with something but on top of that "wasted" render performance, only with apps where you have that wasted performance otherwise please don't - there is no point .
Whole point in antialiasing is to make render more beautiful on eyes .
I think, when things are proper implemented and i have 120 fps already, i will have 60 fps with MSAA 2X? That would be coolishLast edited by dungeon; 15 January 2013, 07:41 PM.
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The question is why the framerate sucks so much. It's very unlikely for 2x MSAA to be more than 2x slower, but the article shows 11x lower framerate in openarena. It doesn't add up. Has anybody else been seeing this on his/her machine?
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I find it interesting that, with the exception of the last test, MLAA is consistently (albeit, only slightly) faster at 4x than at 2x--and in the last test, faster at 8x than 2x.
The numbers are very low, so it's not saying much, but I'd be interested in an explanation if there was one.
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