Originally posted by curaga
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Radeon Gallium3D MSAA Performance (R300g)
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Couldn't find the packaging source nor patches clicking around.
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Originally posted by oibaf View PostI just tried manually compiling mesa now (I make sure to do a make clean before every compilation and verify the -O flag and -DEBUG printed at the end of configure match what expected), this is what I get:- with --enable-debug + patch to revert -O0 and get -O2 -> 58.5 fps
- without --enable-debug 60.1 fps
It's not a big difference here, I also only did 2 run to be sure with similar result (and you may notice the fps near to ~60 but I used vblank_mode=0). Strangely, however, it's a little slower than my yesterday run (~74 fps). On which app do you see the bigger difference?
glxgears - 5900 FPS, with debug 3900 FPS
torcs - 33 FPS, with debug 14 FPS
nexuiz - 56 FPS, with debug 54 FPS (okay that is GPU-bound with graphics options maxed out)
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Originally posted by marek View PostTo me, there is a big difference in performance with --enable-debug, so big that I can't even use the flag for development. I supply my own gcc flags through the CFLAGS environment variable if I want some level of debugging with all gcc optimizations enabled.- with --enable-debug + patch to revert -O0 and get -O2 -> 58.5 fps
- without --enable-debug 60.1 fps
It's not a big difference here, I also only did 2 run to be sure with similar result (and you may notice the fps near to ~60 but I used vblank_mode=0). Strangely, however, it's a little slower than my yesterday run (~74 fps). On which app do you see the bigger difference?
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To me, there is a big difference in performance with --enable-debug, so big that I can't even use the flag for development. I supply my own gcc flags through the CFLAGS environment variable if I want some level of debugging with all gcc optimizations enabled.
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Originally posted by marek View PostI hope Mesa wasn't compiled with --enable-debug and the Ubuntu PPA with fresh Mesa wasn't used either, because the PPA is using the --enable-debug configure flag (and maybe some other PPAs as well, maybe even Ubuntu itself!!). The behavior of --enable-debug has been changed in Mesa. Newly the flag disables all gcc optimizations, which makes pretty much everything bloody slow.
The test I did with mesa from my PPA are here and are completely different from what get on this article:- no MSAA: 74.6 fps
- MSAA 2x: 61.1 fps
- MSAA 4x: 41.6 fps
- MSAA 6x: 29.7 fps
Last edited by oibaf; 11 January 2013, 07:53 AM.
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Originally posted by smitty3268 View PostEspecially since the MSAA tests use tons of memory bandwidth compared to non-MSAA tests. The high-resolution just amplifies that effect, meaning MSAA might be a lot less trouble at a 1280x720 resolution that's probably more common at least for those older GPUs.
Unless you buy more modern and high end cards, you either get high resolution *OR* you get a low resolution + MSAA. That's pretty much expected.
Dell and HP are still selling a lot of 15" laptops with 1366x768 resolution screens and AMD graphics chips in the sub-$700USD market. I don't know why people buy those low-res laptops, but they sell well... So AA is still very important today as it was years ago, to compensate for low resolutions.
What I would have preferred to see is low resolutions with MSAA vs. high resolutons without MSAA Performance comparison! That would have made sense and if there were some photos up that compared low resolution + MSAA to the high resolution in image quality and performance, it would be even better.. But alas, maybe we ask too much .
Clearly if running a higher resolution looked better and performed better, we could see that MSAA still has a long way to go.. The benchmarks in the article though, really don't say much as most gamers already know turning on AA at a high resolution is a good way to make a nice slide-show on old or low-end cards.Last edited by Sidicas; 10 January 2013, 11:32 PM.
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Originally posted by Hamish Wilson View PostAs a question, why such a huge screen resolution for a card that is now approaching being seven years old? I still doubt the assertion that most people today have screens that large attached to their standard PCs, but back then it was even more doubtful. I know you want to test the hardware to it's fullest possible extent, but seeing that did kind of bother me.
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