Originally posted by bridgman
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Revenge On Reverse Engineering
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Originally posted by givemesugarr View Posthere i am again asking for some clarification about revenge:
is there some documentation on how to use it?
i've tried looking around the web for some hours but haven't yet found a list of options or something that could help me start it and when i start revenge it says that the option that i want is not recognized.
i think that if someone doesn't start to write some help on the matter it won't be so useful in the end.
is a README included with the latest Revenge from Git. I don't remember whether
it's included in the last release...
When I add PCI-ID based card detection a lot of the nastiness from interface
switches (AGP, PCI-E, etc) will disappear, but I haven't done that yet.
Btw, the email address in the README currently isn't setup, so you should send
dumps to me directly.
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I'd be perfectly fine with a blob for video decoding. I understand the issues here. I hope eventually the industry will wise up and realize that DRM doesn't work, but until that happens, I'd really like to have hardware accelerated video decoding, and if it can't be free, then proprietary is fine.
I don't expect Richard Stallman would agree, but I think it's best for everyone if free and propietary software coexist.
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Originally posted by bridgman View PostWe can't use that architecture for "real" HD decoding, since we would be legally obligated to protect the video data that comes out of the decoder and that's kinda hard to do in an open driver, but it might be a possibility for using UVD on non-HD content if we could properly tamper-proof the binary. The obvious downside is that it's a heck of a lot easier to reverse engineer a single module than a 20 MB driver stack, and if we felt that we could safely release the info we would rather just give it to you than make you dance for it
anyway, i agree with you that releasing something that could break your legal obligation with someone else is a stupid thing. well, i hope that amd will come out with some idea to fix this in the future.
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We can't use that architecture for "real" HD decoding, since we would be legally obligated to protect the video data that comes out of the decoder and that's kinda hard to do in an open driver, but it might be a possibility for using UVD on non-HD content if we could properly tamper-proof the binary. The obvious downside is that it's a heck of a lot easier to reverse engineer a single module than a 20 MB driver stack, and if we felt that we could safely release the info we would rather just give it to you than make you dance for itLast edited by bridgman; 03 January 2008, 06:50 PM.
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here i am again asking for some clarification about revenge:
is there some documentation on how to use it?
i've tried looking around the web for some hours but haven't yet found a list of options or something that could help me start it and when i start revenge it says that the option that i want is not recognized.
i think that if someone doesn't start to write some help on the matter it won't be so useful in the end.
now, i really think that in the end amd should release proprietary modules for some features like video decoding that could be loaded by the drivers like radeon or fglrx itself. i think that doing that would prevent the people from reverse engineering (losing time figuring out stuff) protected stuff and would put amd at safe from legal issues with the proprietary stuff. also it could help out the fixing of some features that aren't planned to be outsourced. this could also speed-up the process of the developing of new oss drivers.
for example they would load the unimplemented modules among the fglrx ones and use them until the documentation and the developing process would be mature enough to support new features.
in my opinion this would be the best choice and would integrate the driver in a more profound way since fglrx would mainly focus on implementing proprietary stuff and on the speed of these modules while the oss community would implement and mantain the outsourced hw capabilites and would port them to new releases faster than we had them ported with fglrx.
also, defining a communication layer for proprietary modules, for example based on opengl, thus independent from operating system, could push other devs to start creating own oss or closed drivers based on the specs and which would benefit of all the features via these modules.
try thinking about it in this simplified term:
at amd would develop an opengl module that controls hw video decoding. a linux developer which has this module would load it and use it via the common layer without having to worry about how the stuff works. all that it needs to know is what it has to pass to the layer and the layer would pass the right arguments to the video decoding module which would do the decoding and pass the results to the driver via the same intermediate layer. of course, the oss developer could just have the video decoded via software means without problems if he would have wanted that. the same would happen with a solaris dev: he would have these modules ready to use and he would just have to load them while he would have written the code for the documented features, if we would have felt the need for it.
also oss modules could be used by other oss drivers via the same layer (think of solaris drivers using linux oss modules).
now i'd like to ask bridgman if this could be a good idea and if it could be applied in the future for amd drivers.
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Originally posted by Michael View PostThat chip is notorious under Linux... Your best bet is probably waiting for AMD to release the documentation covering that IGP.
I've got 128M of dedicated RAM with my version of the chip and I can't use it (The old driver only reliably uses the UMA configuration...I'm...hesitant...to try the new one, for obvious reasons... )- which was the reasoning behind buying it when I bought the laptop a couple of years back.
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Alex Deucher (one of the maintainers of the oss driver for the 200M) is starting at AMD next week so that should make digging up the info a lot easier.
Dave Airlie made a lot of progress on implementing vertex shaders in software a few months ago -- not sure if anyone has had time to push ahead since then
in my opinion ati has done in one year what it should have done in more than 5 years and the release of specs would further convince me on going with an amd-ati and for that i'd really want to thank amd/ati for improving its linux drivers and for the good job they've done in the last months since i've understood that the work is done by a few hand of devs that also have to mantain the windows drivers.
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You might also want to post to the xorg-ati mailing list to see what the latest status is. Dave Airlie made a lot of progress on implementing vertex shaders in software a few months ago -- not sure if anyone has had time to push ahead since then. Alex Deucher (one of the maintainers of the oss driver for the 200M) is starting at AMD next week so that should make digging up the info a lot easier.
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